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Solo Gamedev working on the 3d high mobility action game #Withersworn
Youtube: youtube.com/@Andre_Sargeant
Patreon: patreon.com/Asarge
store.steampowered.com/app/2243990/Wi…

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Instead of getting tossed into the air you can try to hold on for dear life

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I spent a month testing out making a BOTW/Genshin sized world and actually prefer handcrafting a lot with Unity Terrain tools over procedural methods. I can go over this more in a video for sure because I have newer methods with streaming tools and better design for the fast pace

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The city in clip is a free model of NYC but is used for testing this area, a huge city that spirals down into a deep chasm

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Normally would always do it at native res but started shrinking down sketches and getting really nice results. Some unrevealed bosses have some better examples where more detailed sketches were scaled down a lot more.

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Got pretty lucky where I didn't have to iterate much between the initial sketch and the final version. Probably around 8 hours for the head and 16 hours for the body.

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