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@tboy1123 just a quick doodle for the skybox, i want to work on it more to make it more atmospheric and to have a paralax depth effect
@tboy1123 I made some more progress on the roofs as well as shading and detailing the smaller buildings
@tboy1123 The lighting was difficult to mimmic in 3D. So I think I will do all the lighting as part of the texture and just paint it. A little attempt at this is the shadow under the cannon
@tboy1123 Before and after reducing the polycount on the flat sides of the model, to make it a little better optimized
@tboy1123 Some progress on the uv mapping, although I still need to work on it a bit more before I can start texturing
@tboy1123 Starting to uv map the model. all the distorted grids are not uv mapped yet
Im trying to set up my usual foliage process in Blender, and it looks ok until I switch to a camera with high focal lenght. I get these terrible black pixelated lines all over the foliage and I have no idea how to fix it.......