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@thenicphan What's really messed up is I've already modeled AND rigged up to 6 pets that I'm now disposing of. But I'd rather make the drastic change than continue in a direction that doesn't look as promising. I might make a dev log about it if I have time 🤔
Regardless of the behaviour, the code will then assemble a Pet Sequence. A Pet Sequence contains a list of Pet Actions, which are essentially the steps that will play out one at a time. To play the sequences means to play each step until all steps are marked as complete.
As some of you may know, I've been working on a pet sim game. To make the most of it, I've decided to start documenting my development in more detail in hopes that others can get use out of it! In this thread I'll be explaining how I approached the pet behaviour system. #gamedev
I was looking through old folders and found my Sheridan application game idea. It was basically a 2D MMO with comp and coop game modes. Instead of weapons, players would discover ability cards to use in either offense, defense, or utility.