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Still coming down from that #DiabloIV beta? Want to capture that feeling of creating a build and finding the best loot, but at the table with your friends? Then I've got the game you are looking for. Swords in the Deep is a tactical action #ttrpg
https://t.co/EljtSxR6E5
If @DriveThruRPG is where you like to get your games, well now you can get the Public Beta test for Swords in the Deep.
All the random dungeons, loot and card based skills you can shake a stick at for the low low price of PWYW.
https://t.co/3Cl5LEupPB
What is this? A new game in the wild a few days early?
Why yes! You can now download the Swords in the Deep Public Beta from Itch!
This is the full game, cards, map tiles, adventure, and of course rules!
https://t.co/ocD7uNuGhx
How it started/ how it turned out. This was such a fun project to put together.
Love watching these chuckle fucks undo all the progress we had made.
If your state was red, then got blue, never become comfortable with that fact. It can switch at the drop of a hat. https://t.co/Sef80js8mK
This project is so close to being in a good place and I'm just to busy not feeling it. If there is a #ttrpg designer out there interested in taking an MGS inspired Lumen title across the finish line hit me up.
I see we are excited about dragon today, so I'd love to point you toward a book with 20 crazy scary Dragons for your #ZweihanderRPG All grim and Perilous games need wigged horrors.
https://t.co/7xTNdHhmwM
@trinitykstudio I'm working to get my old Zweihander Adventure Path into a single huge hardback book, something I can't talk about but desperately want to, and Swords in the Deep my mash up of Diablo and Dragon Age at the table. I also wrote a Lumen hack based on MGS I need to layout as well.
Been a productive last few days working on Yokai. Just need to square away the half written boss battle system and write a mission and I think this will be table ready for testing. #ttrpg
This project is testing some production ideas for Swords in the Deep.