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I wanted to improve the monster sprites some more to give them a little darker look. Results so far look promising
Did a fanart of an Imp girl from
@project_warlock
Actually, is it a fanart if it's technically my OC?
From the game I'm working on?
Confusing.
Yeah I had to jump on this one. I Need to start drawing again.
blame @FtK_Artist
full body someday maybe. I forgot what anatomy is https://t.co/TQz7wcHYYL
Yeah I think hi-res is the way to go here. There's too many subtle little details that would get lost in the process.
Some tests of a visual style for a little solo project I'm working on.
It's Spine animation filtetered through Pixa Tool and Aseprite.
I'm starting a patreon where I will be exclusively posting culturally appropriated lewds of anime elven chicks of questionable age and occasionally some degenerate furry smut. Because fuck it I'm and indie game developer and I need money.
@KrankenheitGame game has now a facebook page. Go and give it some love will ya
https://t.co/BrQmwsXwOV
#shamelessSelfPromotion #forExposure #hashtag
Realised I was doing my @KrankenheitGame character animations wrong. - each moving part was a separate object, which resulted in wasting 20-30 batches to render a single character. Tried making a character from a single mesh and got 20X performance boost.
So we have all these sliders and toggles in video options, what would we do with them? We make the game look like a gameboy port.
This is the peak Project Warlock visuals. We can only go downhill from here.
#screenshotsaturday #madewithunity #indiedev
@ThomasNoppers @bckshtsoftware These are the new ones:) Old versions were more like this: