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@Happy_Ducky17 Mostly talking about angled tilts here, like Mario's upward ftilt, can't be buffered via c-stick.
The rest of the miscommunication is 100% on me.
@ACPKrabb Pros:
Tall
Long
Breathes Fire
Can Fly
Worms
Oraora
@Calif0rniaL0ves @DarrenLapin It's not that Dani looks like they're from Danganronpa; it's that they're most commonly seen doing... The Pose™
@yrfreakyneighbr Can we vote Randal from cypher yet? I don't play anymore but i remember being disappointed i couldn't vote for Randal every year of CYL
@RobinPoedev Hopefully that works out!
I personally think it'd probably be a bit easier to do 3~4 different palettes depending on the area of the world you're in, rather than a robust lighting system.
Good luck 🤞
@JforJonas @Theryanneighbor @ultframedata Thing is, if you count the startup as 11 frames, and the active window as 11~14, you're counting the 11th frame twice for no reason.
Attacks that are active frame 1
have 0 frames of startup. There's no pre-hitbox inactivity.
Nothing exists before this.
@Lord_Griselda Hello! thank you for speaking out!; I saw this on my timeline while on mobile and had a hard time reading it because of transparency in the image.
if for any reason you want me to delete this comment let me know, but I thought I'd try to make it easier for others to read aswell.