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Here's a few expression concepts with her dynamic 'halo' we've been trying out this week😇
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Starting to add in some of Anassa's additional support models for her boss fight (she has 3). Here's a test render @bakemikerman put together. She's a lot of work! 🙃
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@Max7Maxim Hey thanks! I think its mostly due to the size difference and the camera zoom level. Our main characters are similar in polycount/detail, just hard to see next to a massive boss haha.
Concept painting of best grandma meeting the cast for the first time 😬
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Trying to add a bit of aerial combat to the game. Concept of the enemy we're working on this week!
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Boss concept WIP. Meet Voi! 👹Lots more to show about him but this is our first pass sneak peek 😊
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Continuing to render out dialogue portraits 😊. Red's turn!
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