//=time() ?>
A variant on the illustration shader that's using a sketchmap instead of toon thresholding for light. I think it's more charming..
@Stubbesaurus @Atrix256 It really only falls apart because I'm not factoring in the camera-object vector.
Some grass/terrain rendering experiments (seeing how terrain over paper works)
A shader in an illustrative style, keeping everything really flat and colorful. Gotta rig those people next.
@Waterlogue is amazing, hard to believe this is automatic & not done by an army of artists in a warehouse somewhere.