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This pixel scaler has been trending, huh! Here's a few of my own
#PiXelScAler #pixelart
Here they are in the official release, JP v1.0, for comparison
#yibeta #yoshisisland #gamedev
Here's a rough translation of the button layouts. Type 2 is the one they ended up going with in the final game.
Type 1 has "Auto", and it uses the tongue, but walking near certain things (e.g. watermelons), Yoshi will auto-eat it
#yibeta #yoshisisland #gamedev
One of the 2 pipes leads to the 6-4 Tap Tap miniboss prototype
#yibeta #yoshisisland #gamedev
Still in level 6-8 (last level), there are 5 of these doors.
Hookbill is in this level: he's in one of the doors. Tap Tap is in another door, too.
https://t.co/zXgfdI6r0k
I wonder what Hookbill's role was here, if not just for quick testing?
#yibeta #yoshisisland #gamedev
Second room's layout is pretty different too (I think it's because you can accidentally initiate the autoscroll too early)
The bonus flower is still there, directly above where Yoshi's standing, off-camera
#yibeta #yoshisisland #gamedev
There's a Throwing Balloons mini game room at the end of 6-5 (The Very Loooooong Cave)
Also, the screen stops autoscrolling when it hits the end, and the door's in a safe spot, compared to the original game
#yibeta #yoshisisland #gamedev
Or, wait. Maybe not? The snowy area tiles exist in this build... Very interesting!
#yibeta #yoshisisland #gamedev