More retopology. En route to 7500 triangles though which honestly wouldn't be the end of the world if I cant keep it in Quest Excellent range. Quest Good grants me access to Physbones at least and I could up-res some parts of him a bit
Their sculpt is just-about done. Began retopology of the main body + hands.
For now, shooting for Quest Excellent in terms of polycount - so 7,500 triangles max preferred. At 2,529 so far it's encouraging and I hope the topology withstands animation as it is.
I originally sketched out around 33 potential ideas then whittled it down to these two.
By popular vote around the discords and friend groups I'd tried the disco man won out. I'm a little curious about the preferences of whoever happens to see this post
Trying to work out a style for another smol model - this time of the green elf thats been a long term OC
Going for a toony/derpy sort of energy for it if I can but I'm finding the eyes real hard to pin down. Here's three ideas I got and how the model looks atm. Thoughts?