//=time() ?>
t=0
draw=_=>{t||createCanvas(W=720,W)
t++
background(F=C=1,4)
noFill()
for(d=360;d;d-=9){stroke((C=++C%9)*36)+beginShape()
for(r=d;r<TAU+d;r+=PI/32)curveVertex(cos(R=r+t*(C-8)/d/9)*(D=d-abs(++F%8-3)*sin(d+t/W)*cos(F+d-t/49)*d/30)+360,sin(R)*D+360)
endShape()}}
#つぶやきProcessing
t=0
draw=_=>{t||createCanvas(W=720,W)
t+=.01
F=S=1
drawingContext.filter="drop-shadow(0 0 9Q#888)"
for(d=300;d;d-=30){S=-S
fill(S*W)
beginShape()
for(r=0;r<TAU;r+=PI/48)vertex(cos(R=r+t*S*d/W)*(D=abs(++F%8/2-2)*60*noise(t,d)+d)+360,sin(R)*D+360)
endShape()}}
#つぶやきProcessing
F=t=0
draw=_=>{t||createCanvas(W=720,W)
t+=.01
colorMode(HSB)
noStroke()
S=W
for(d=360;d;d-=9){(F=0)+fill((d+t*99)%360,50,S=-S)+beginShape()
for(r=0;r<TAU;r+=PI/64)vertex(cos(R=r+t*S*d/1e5)*(D=(F++%8)>5?d:d*(sin(d/99-t)**2/2+.5))+360,sin(R)*D+360)
endShape()}}
#つぶやきProcessing
Now that Skullgirls doesn't have parity with PS3/Vita/360, I didn't need to worry about memory limits and could go crazy!
Liam & I experimented w/ stacking several transparent layers on top of each other +Jesse made new tech that allowed textures as a color for the cool space BG
setup=_=>{createCanvas(W=720,W)
noFill()
strokeWeight(random(9)+5)
background(0)
drawingContext.filter="drop-shadow(0 0 9Q#0FF)"
for(d=0;d<360;d+=9)for(r=F=1;r<17;r++)push()+translate(cos(R=r*PI/8+noise(d/W)*3*(F=-F))*d+360,sin(R)*d+360)+circle(0,0,d/4)+pop()}
#つぶやきProcessing
GUYS I BOUGHT A CAPTURE CARD FOR A GOOD PRICE AND FINALLY I WILL BE ABLE TO STREAM/CLIP TAKE PICTURES IN EVERY X360, PS3 AND PS1 GAMES
of course not just DOA 👀
t=0
draw=_=>{t||createCanvas(720,720)
t+=.01
fill(0);
(B=blendMode)(BLEND)
background(0,99)
B(ADD)
for(d=406;d;d-=29){drawingContext.filter="drop-shadow(0 0 30Q#"+d*2+")"
beginShape()
for(r=0;r<6;r+=.1)vertex(cos(r*3+t-d/9)*d+360,sin(r*5+t)*d+360)
endShape()}}
#つぶやきProcessing
t=0
draw=_=>{t||createCanvas(720,720,WEBGL)+texture($=createGraphics(99,99).colorMode(HSB))+noStroke()
clear()
t+=.001
for(i=0;i<1;i+=.07)
rotateX(t)+rotateZ(t)+$.background(i*360,75,50,.9).erase().circle(50,50,120+sin((i+t)*9)*30)+box(i*360)
}
#つぶやきProcessing
Marvel Chaos was a fighter game developed by EA in Chicago. The game would’ve had destructible environments and was developed for the Xbox 360, there would’ve been civilians around to react to the fights. In the end EA felt the game wasn’t at the quality they wanted and
Giant Frog (Spelunky)
Platforms: PC, Xbox 360, PS3, PS4, Switch, PS Vita
How do you enjoy ROTTR? I swear I would like to enjoy this game as well but it’s the only one in the saga that gets me bored soooo easily.
I replayed this game 7 times (X360, PS4, XOneX) and I always say the same thing at the end: what a big meh.
2013 is less “TR” but it’s fun
It's alive! 🦊🐔⛪️
📽️MS. Douce 360, fol. 066v
#MidweekManuscript #Renart #ReynardtheFox #medievaltwitter #MonasticMachinations
t=0
draw=_=>{t||(createCanvas(720,720),colorMode(HSB));
(B=blendMode)(BLEND)
background(0)
B(ADD)
t+=3
for(y=-300;y<999;y+=27)
for(x=0;x<750;x+=30){
fill((N=noise(x*.01,(y-int(t/27)*27)*.01,t*.002))*999%360,75,60,.3)
circle(x,y+t%27,sq(N)*300)
}
}
#つぶやきProcessing
I’m actually selling a few characters, w-would you like to see them? They’re a bit pricey 👉👈
Naomi ~ $200, Sora ~ $360, Henna ~ $240; all in usd. They all have more art! Dm me for their Toyhouse link
#adopt #adoptme #furry #oc #furryoc #adoptables #adoptmeselling
✨Collab Announcement~!✨
Join me and @shadowmarkcc as we play through BattleBlock Theater together! I haven't played since Xbox 360, so this'll be a blast to play after so long!
We'll be live in 2.5 hours at 8pm CST/ 9pm EST, can't wait to see everyone there~! 💎✨
[INA G.O] BJYX Goods + DVD set by 并肩 博君一肖
💰IDR 360,000 / USD 28.3
⭕️ DVD 180+ mins
⛔️ December 7th 12PM GMT+7
🛍 https://t.co/OcygJzNf9J
DogTag, a cancelled shooter in development around 2005 by DiezelPower for PC, Xbox and Xbox 360, to be published by British company Digital Jesters https://t.co/aaqtz74NGu