ゴブリンの画像変遷、AD&D1st~4th

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本日店着日!でんぱ組.inc最新シングル『プリンセスでんぱパワー!シャインオン!/千秋万歳!電波一座!』MV監督&ジャケAD&Dしてます👊

今週末開催ライブのタイトルロゴや一部グッズもデザインしてます。『Dear⭐︎Stageへようこそ 2021』ということで店舗の象徴ネオン風だったり。

色々やってんね

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アカペラグループ さんの夏ライブ『アカペラ・オン・ザ・ビーチ』のフライヤーデザインを が手掛けました!80'sシティポップ感を取り入れて、レトロなビジュアルに仕上げています。グッズ展開もお楽しみに✨
AD&D : Nao Tsuchiya
Illustrator : Yohko Sumita

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D&Dの進化版をやってるのだと思っていたら実はAD&Dの進化版だった。←いまさら

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I tried something different for the colours, but it still took way longer than I wanted... first character done, my AD&D 2e cleric/wizard half-elf whose name I cannot recall!

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AD&Dヒルズファー (NES)Cleric
走者:扶桑

FCで出たAD&Dシリーズ4作目にしてミニゲーム集型RPG(ミニゲームは4本収録)
馬で走り回り、衛兵から逃げつつダンジョンを探索するゲーム。ゲームの目的は、
クエストを3つクリアすることです

本走では主人公名もチェック

動画
https://t.co/GeBKzHF7zQ

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AD&D rules assumptions:
“Here’s the rules we enjoy playing to give a campaign a certain feel, reflecting these fantasy works. Try it, it’s fun!”

B/X rules assumptions:
“Here’s a set of rules to serve as a framework for your own creativity- modify at will. Try it, it’s fun!”

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It blended so well with the material at the time that it made AD&D feel like an all new game, seen through all new eyes.

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Some Keith Parkinson for your Thursday. This is one of my favourite pieces by Keith. It was the cover art for the AD&D character sheets book released in ‘86 if I recall correctly.

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I grew up playing 1st ed. D&D / AD&D, with art by Elmore, Easley, and the OG crew looming large in my psyche. There is a lot I'd do differently with these now, but it was cool to be a part of the 5th edition and Faerun world design many years ago.

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"Any human player character (humans are the only beings able to contract lycanthropy) bitten for 50% or more of his or her natural hit points has a 100% chance of becoming a lycanthrope..." - AD&D Dungeon Master's Guide (1979)



Artist / SLBertsch

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Our patreon is full of AD&D 1e RPG game content perfect for World of Greyhawk homebrews, from illustrated PCs, Magic Items, Monsters and Spells to 1-shot Adventures + every other month, a new full-length print Dungeon Module like Feb's Horror in the Huuls! https://t.co/h2BVI1l7wG

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5e Harcore Mode!

You should at least try it. Add more suspense and danger to your games with these cool rules.
You might as well play AD&D too like Aragorn would do.



https://t.co/8KeSx7QrAz

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AD&D Random Dungeon Generator
https://t.co/QSZYihZx4L

ダンジョンをランダム生成してくれて、そのうえダンジョン内のイベントも考えてくれるジェネレーター。マップの画像データも出力してくれる🤔これで気軽にダンジョンシナリオ作成するのも面白いかも?

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最高のファンタジースタイルはやはりAD&D

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The things that make AD&D and Chainmail look terrible and poorly designed are exactly the things that make them work so well at the table. These large battles combined with real time and wilderness travel create the tone of epic fantasy novels better than anything. It's amazing.

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Why does AD&D produce many more distinct character roles and archetypes than competing systems? Because of its many modes of play: dungeon delve, wilderness travel, chainmail-type battle.... Each class impacts each mode in striking ways. Eliminate the modes, lose the archetypes!

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알콰딤 지니의 저주는 아라비아 배경 느낌인데 게임 룰은 AD&D라서 의외였지.. 주인공 능력치가 디폴트값이 고정되어 있는데 D&D 기준으로 보면 파이터로서 최상의 능력치 아닌가. 뭐 하나 적은 게 없는 최상의 능력치..

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This was the homebrew campaign setting for Lawrence Schick and Tom Moldvay for their own OD&D games between 1974 and 1976. This setting was used for Basic D&D ruleset as Greyhawk was reserved solely for AD&D at the time.

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Slowly working my way through the AD&D Monster Manual, I drew the fabled carnivorous ape today! Why fabled you might ask? Because no adventurer has made it out uneaten and able to speak of it!


https://t.co/5K1UjNvYg4

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