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Boney things get very very weird when you enter the aquatic realm. Here on land we generally expect big animals to have big thick bones... but a lot if that's because they're on land and have to support their weight.
Giant fish, in contrast, have lots of tiny lil thin bones.
@ViiMorteArt Last time I check I am made of flesh and bones... So I think I'm human...
@CultC0re These are just a few of the bevy of OCs I have from my webcomic/YouTube series, @ToAnnualia. First is Hektor, second is Mimi, third is Sorin and Duff (co-owned by @HypeVoiceActing), and Bones.
Indiana Jones is an archeologist; you will never see him digging up dinosaur bones.
Dr. Alan Grant is a paleontologist; you will never see him exploring pyramids.
Paleontologists study dead guys. Archeologists study what the dead guys built and left behind.
"You pathetic creature of meat and bones. Now I'll check how strong your bones are."
Reached 170 bones.
In blender, it seems that all the bones must be combined into one object, so I recreated it https://t.co/994lRkugWi was hard
骨の数が170到達
blenderでは1つのオブジェクトに骨を全てまとめないとダメらしく、一度作り直しました 大変だった
@amiyaaranha You broke all of our bones... now how will we go to the bathroom... we may need assistance
...maybe I should draw more skulls and bones. people seem to like them and I'm... honestly really happy with how I do them~
Was just looking at the character's designs for fun and I just noticed that Sucrose has what looks like a dendro potion and mayyybe a poison bottle? not skull and crossbones tho so many it's got something to do with bones...
heh heh, cute lil details
House of the Dead: Scarlet Dawn gives us Bruce, the rocker creature!
Created by Agni-Flare, each enemy in the game has 15,000 to 30,000 vertices and 62 bones.
@PuccaNoodles Longueish hair and sharp cheekebones. Personality-wise I will not disclaim.
Oh my god, me? Back at it again? This is just a comforting process, I had to do more. So I present to you, Bones.
//birb friend also let me edit the ear, ty! https://t.co/xpSPDU4vvL
I was asked how this baked normal worked(old project) and I went back to the project and finished it I now have a functional normal texture that works and preserves normals without breaking them when posed via shapekeys or bones. No more data transferring!!!