I'm trying to finish a few different freelance projects atm, to leave room for new work in December. One of them is this next tutorial about making spaceships in Dreams, for the Official Playstation Magazine. Still got 5 left to do :D

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My name is Dongbert C. Rodriguez, my default emotion is angry, I work mostly in Aseprite and Clip Studio Paint, and I like to say Newgrounds. I also sometimes make stuff in

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I love making characters from my favorite franchises

But I gotta admit that there's no greater satisfaction than bringing your own original characters into

So far I've only brought 2 of my OCs to the Dreamiverse, but I definitely will be doing more 👍

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Congratulations to , , and on releasing "Ruckus: Just Another Natural Disaster" on I had to try and draw this adorable fat baby! I love him! Thank you for creating him! I hope I get to play it soon!

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Playing around with a few of the perminant buildings on the tower defence map. Made some changes to tier4, removed some of the clutter and adjusted a few of the colour sets.

Evac bunker (there will be 4), comms/tech upgrade (1) and launch platform inc.

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Experimenting with colour, turrets are now themed. I've also added top lights to help with distance readability for tiers 1>4.



is remixing one his ED critters for to play with:

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Playing around with a railgun turret idea.


No unique sculpts just kitbashing the minigun pieces. Love this engine.

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Continued work on the tower defence turret varients tonight. Minigun, flame and missle base structures done - railgun and lightning towers next. is adding detail this weekend.

Rough flythrough:
https://t.co/IRW9cP6Hud

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Hey community - What is the best (legit or hacky) way to get BENDY cylinder arms? One of the big limitations is non-bendable sculptures that I’d love to find a workaround for.

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Bonus: Here's my original painting that I did back in 2015 that had him in it. And also a more recent updated sketch I did last month ☠️🐱⚔️

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I reworked the crashed lander nose section tonight, expanded the area, tweaked lighting and completed first damage pass ( will be working in more detail this weekend)



Iteration shots:

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Here are three locations I made in celebrating the looser end of it's potential - these were fully explorable (but could also be used for vistas). The power of the tool for pure concepting is incredibly powerful.

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Reworked some of the shapes and flow for Europa surface dream 4 tonight.

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cacao God cacahuatl with his xocoabeans 🍫

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Looking back over the style changes Europas Surface has been through.

The joys of iteration and happy accidents.

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pumped out some quality ice assets tonight. Mashed them into a quick Europa surface scene.

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Continued work on the 'Europa Descent' lander module. Additional detail added, cloned, flipped and ready to integrate into the surface greybox.

I will be working with Snaggs on the crashed varient, impact damage, exposed inner structure.

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Robot progress. One of a few different concept directions for our Europa Descent, android MC in

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