Chrom: Blue's best tempo option now as splash and MC. His deploy skill allows him to pressure the opponent with high cost beaters that also buff Chrom, forcing them to be cleared before attacking Chrom in most cases. Tanky boy!

6 14

Lachesis: A splash that is seeing more play with bond accel strategies, Purple in particular. Bond accel to lower your hand and then draw a card for free when you bond her! Good in top deck mode too.

0 5



フォルブレイズ
クロスナイツ
かぞまも…

0 3



伝説のジークムント/エフラム
数えろ、死までの刻を/ナバール
集え、黒翼の下に/クルトナーガ
未来への想い/ロイ
🦉

1 2

Larcei: Aggressive MC, 2 attacks a turn with crits. Play with Kaze makes it easier. Also is a trigger for the previously revealed Ulster as expected. Bond skill helps crit as well, use set 6 Deirdre 1 to get it without bonding the card from hand.

2 12

Marianne: Cost 2 CP secures survival for a turn if your MC has high power. Cost 3 CP moves a unit and gives a 30 support, similar to the old purple cost 1 self-stack fliers without the deployment commitment. The draw chance for MC hitting is a good rate.

2 10

Robin (M): A rising option for Blue, as new Sumia gives more of a reason for earlier avoids. Hitting big numbers is also relevant against Brown/Byleth CP. Gives free advantage on crits and evades, which can force the opponent into lose-lose situations!

1 14

Newly added, Laevatein MC.
Use destruction skills to consistently trigger her untap. Bypass base 80+ units with her +40 self buff to hit for 110. Scary!

3 10

Flayn: Free advantage from CP usage, gets better with more CPs released. Defensive buff will help against midrange/aggressive decks in general. Still needs to do something on field for most value; tap to use for Edel's new destruction CP!

3 9

Byleth (F): Cool card, high potential balanced by randomness. Can be both MC and splash. Play with stackers to help guarantee the class change.

5 18

:'''0!!!
ME QUEDE ASÍ IRA
Ay no, grite re fe0, la amoh dioh u.u <3

3 57

Kaze got a pretty big boon in this set with Mercedes, being a from hand tool to grab Kaze dodges, the 3(2) Ninjas, or just crits is phenomenal for this deck. This is a list I'm currently strolling with. Crits align and cycle is infinite.

1 8

Ayra is pretty fun. Her ability to get stuff off the board is surprisingly not as hard as it may come off to be when you run 16 copies of her. My biggest issue with Ayra has been landing attacks but thankfully those copies of her in hand are good for critting to.

2 7

The 1'st MC I ever won anything significant with. I won my first weekly playing a Purple Midrange Marth during Set 13. Still holds a special place in my heart to this day. The dark emblems were a lot of fun and it felt nice to play the game at my own pace for the most part.

2 7

I've seen this card popping up a lot more recently. She's a much weaker Lilina but similar to the Roy maybe just being a second version of a card is good enough. I see her in a lot more aggressive decks pushing face due to her how support skill only works on the MC.

1 9

Roy 1 is one of my favorites now. I meme about Roy looking like a midget while praising it for being broken despite being a worst Al. But these personal narratives are what drive us to share these stories and connect to others. For that reason this Roy is a special card.

1 3

vengo a subir algo bien fe0 y antiguo porque sí😎✊.

1 4

I mentioned before that I think discard is good right now. Zephiel is great right now since his discard that works at any time and can apply pressure. He even forces opponents to throw dodges when they would rather not making him hard to outlast.

1 5

It doesn't need to be said that this card is mad good. Byleth can literally bide yourself a free turn at any point in the game. These decks seem prone to exhausting themselves out though so if you can outlast them then you'll prob fair alright. Time for discard again maybe?

2 10

ファイアーエムブレム0(サイファ)18弾、本日発売おめでとうございます!

今弾はベレス&ベレト先生とルキナさんを描かせて頂きました、よろしくおねがいいたします~!

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