Blendshapes! For when you want to piece any type of building together without having any gaps because something being slightly off make you want to destroy your entire Kingdom and rebuild it from scratch. Now everything just fits together perfectly!

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i love blendshapes also i decided to try out adding some face tweak bones here and there I like it hehee

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‼️STREAM OFF‼️
HOLY FLIPPIN MOLY! Today was so much fun! We got to show off our new arkit blendshapes on the 3D model we use and OMG I HAD TOO MUCH FUN WITH IT!
I'm so glad we got further in FFIX today, really enjoying the story again with everyone.
See you all tomorrow💙

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Alright twitter, why does this happen with my iPhone tracking blendshapes in VSeeFace? The center of the upper lip droops in VSF. It doesn't show up like this in Unity. HALP

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Was all over the place today updating past clients' models and working on current commissions. has a new knife and fixed blendshapes, has a modified model to be a bunny and is getting a third outfit. Night peeps!!!

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Good night everyone! I worked on a better topology for my head mesh (Texture, UV map will be remade along with fixed blendshapes). Tae's witch outfit is ready to go, tomorrow at 2 pm EDT I will stream making Tae's Christmas outfit!!!

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I rigged the base model and honestly this base model has better weights and blendshapes than my current model for being high poly. Before I finish this model I need to fix up textures and then add more physics bones and I shall be complete.

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Did a lot of progress on my base model and I am so happy to have my main blendshapes. I need to make the iPhone, OVRLipSync and Emote blendshapes and then the final rigging stage! I might finish by the end of October. Excited to use this base!!!

3 5

So today I'll be working on Moomina's new outfit along with my blendshapes since I am half way done with my blendshapes (Still a lot to do but more expressions!). I really love how my new base model has more expressions, it's great!!

3 12

Made lots of blendshapes for this base model. Also I found out how the anime normals was supposed to act like so that's something I'll test later. As much as the model is cute, the more I stare at it the more I want to punch this model. XD

3 14

Thank you for commissioning me for iPhone blendshapes, re-rigging details and VSF Avatar/VRM conversion!!! Glad you had fun at your 3D Model Debut!!! (The video is the VRM model, you can see the VSFAvatar on their Twitch)

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Our player model has received an eye update! The eyes can now properly slit and dilate via blendshapes, thanks to some updated geometry and textures! :D

Now, the cat's eyes could react properly to light levels ingame!

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BlendShapesといじってる。

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good afternoon ya'll!! we're back it again with a guerilla art stream! for today's agenda, we'll be doing some ARKit blendshapes for the super cool @/ColonelCheru! its my first time actually doing a blendshape commission so lets see how this goes >o<

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this is the last mystery for me, finding out why my mouth is so narrow/squished after applying blendshapes + testing in vseeface 🤔 nothing in the blendshape previews makes it seem like this should be the case, but if I smile with my teeth I get the below hmm

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I might make a follow up tutorial soon about making iPhone blendshapes more dynamic so you can understand which blendshapes to pinpoint when trying to hit the jackpot when making dynamic blendshapes.

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I'm looking for someone to c°mmission for exporting a 3d Model from .fbx to .vrm and also adding ARKit blendshapes! Please DM me or let me know if you know anyone!

Retweets appreciated c:

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But for the specific blendshapes that Sylver uses, that's iPhone tracking
It's more than just A, E, O, I, U, and some toggles
It tracks your literal mouth shapes entirely

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