How do you CC0 a Design?

Can we just announce ALL our Pizza designs are free to use by ANYONE without any limitations ?

(excluding external logos)

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Admech doodles:
Reject the limitations of weak flesh and go straight to brain-box on go-go gadget legs, that's the peak ideal!

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I’ve been a bit out of shape lately so I drew somethin i was comfortable with :D

Commissions are open! I do customs and have low limitations so DM me!
💕Likes+follows are appreciated!💕

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No CRT effect version and the assets for the shot.

SNES limitations are over my head, but I used the SMILE Super Metroid editor to check pallete limitations per sprite/map tile etc.

The tileset could be WAY bigger and with more colours, this is for one screen

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One day I will surpass the limitations of the flesh and become an entity of pure information. When I escape the confines of the physical world by becoming pulses of electrons and momentarily displace the color of the pixels you are perceiving, would you still say, "Otsulime"?

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To keep Ava's bouncy style, it was necessary. When a pose is needed that's beyond the limitations of the rig, I can swap any part of the rig to hand-drawn animation. It's like solving a huge puzzle, and I enjoy that.

Here's my new rig in action as she jumps!

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KEEPING THE TRAIN CHUGGIN LETS GO BAYBEEEEEEEE

This year I stepped into bigger resolutions and got more comfy with all of that space. I also tried isometric and really enjoyed the new perspective limitations

keep the train going https://t.co/4j4hC3bXwu

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This was his previous design! I wanted to keep the super basics (half white w/orange markings, general body shape, etc) but I wanted to update his colors/patterns bc he was originally made for an ARPG and had some design/pattern limitations (also ft Kel's old design)

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stuff from 2022. my goal was to break my own limitations, i partially achieved that.

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If I could hang out with you for a day and we could do whatever we wanted, no limitations, what would we do?🤍🖤

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Ok let me shout out for the grand opening of the dream machine yesterday. Many projects will follow this innovation. We are now in control of what our feels looks like. There are no limitations to what can be built in time.

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I did it, !
it was fun drawing Quaver again as well as doing the pencil-like style.
(btw Quaver has a mask for a face so it has limitations, but doesn’t stop them from smooching somebody!)
https://t.co/qu3i5zpdwe

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while im in holiday purgatory here is a new pokemon guy! an ex ranger who got tired of the limitations of his job & is now trying to help pokemon in his own way with his (mostly) fire team 🔥

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The Frustration of not getting what I want as a 3D Artist due to D limitations of my little computer 💻 & current Render engine has affected my mood making me sad this season’s.

Everything is good so far,I’m just craving to get some Light Ray into D scene.

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ESPECIALLY THESE SCRAPPED COLOSSI..... I'm easy to please and not mad abt it or anything but I really feel like we missed out with sotc and the technological limitations of the time it was made in. Getting to fight these would've been epic

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I like the idea of brisk being able to have a different look kinda like a neopet with the brush tool lol, just with some limitations of the main fur, hair and eye colors having to be the same general color, but can be different shades/hues

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I don't think I'm awful at imitating styles
This one's just taking more research than usual.
it's the lack of limitations that's throwing a wrench into things lmao

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EXACTLY
it's the limitations and framework already put in place that help me design for that world

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This is the reference picture. Theres a lot of limitations with this tool

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Unused Cyborg Jessica Priest concept art for Spawn: The Movie (1996).

Jessica Priest originally survived and returned in the film's final battle, but this concept was dropped due to budget limitations. Art by Marc Gabbana

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