lesson learned for today :
- prprlive live2d lighting is a nice feature
- automatic texture layout in live2d can impact badly for live2d lighting (especially when generating normal maps)
- I need vacation 😢

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PrprLive導入してみた💡

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というかPrprLiveだと何かメッシュの割れ目みたいなんが出て来るんだけどコレどうすれば良いんだ?
nizimaのプレビューでも出て来るから多分こっちの作り方の問題なんだろうけど、
でもLive2D上の物理演算プレビューやFacerig上では出て来ないんだよなコレ……

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im trying to use prprlive and it's really good?
the tracking is so much better than facerig esp when you look sideways and its somehow cleaner when using chroma? (idk might just be me)

imma try to do stream with this later

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