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I have a serious question.
Why Dreamworks haven't released original Shrek with new technologies such as PBR, SSS, HDAO and ray tracing?
I mean they probably still have files for it, just rerender it on new engine.
If it looks familiar it's because I looked at the real mf and just nailed it, knocked it out of the park. If you look up in the sky rn this is exactly what you'll see no doubt.
The ground (unfinished) is supposed to mimic the prerendered tiles from Kirby Super Star
Well, I think I'm getting closer to that CGI look, probably... It's hard to tell with the distinct shading on every single polygon, though; Know how to force smoothness on this model? Smooth modifier doesn't work for this! #3dsmax #90sCGI #Prerender
Currently ripping sprites from Mario Tennis: Power Tour. I assume some of the stuff is unused, particularly lots of leftover prerendered graphics! They offer neat insight into how the game's pixel artists used them for reference or clean-up.
Okay, let's get this started. Please enjoy the high-poly prerendered models on the loading screens.
I'm calling it. Mario Kart Tour has the best KB design. It's the most unified and thematic palette-wise and like the original, it doesn't have that weird hump-brow. Just make the eye shadow less solid and rerender that weirdly sharp lip ridge and it'd be perfect.
Did a rerender of a portrait I did earlier this year. Really pleased with my improvement in only 6 months~
So, @TheBlueBlurYT made a rerender of the forces sonic pose, and i thought: "hey, you have your own version of the forces model, why not try yourself", and here it is. also, while posing him like this,, i noticed that i still have to fix A LOT
I guess this is a good stopping point. Rerendered the pic and trying something different?