https://t.co/jLCZEnd4KQ
Rushdown Rivals has been doing great, and even better thanks to the positive feedback!

Work on Cassette Girl has already started so you can stay tuned on some of the progress we'll be making on getting her in. (As well as other surprises.)

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POV: The only rushdown Robo-Fortune player is approaching you. Very quickly. (WIP)

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No longer do we have a stretched out png. Because now got a wonderful new banner drawn by as a prize from IPL's Reef Rushdown! We love it!

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You don't have to be nice, it's ok to admit rushdown is the basic bitch of fighting games

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4. RUSHDOWN! Characters that can stay in there time and time again are what I gravitate too
Examples:
ST Boxer
MVC2 MSP
UMK3 Human Smoke/Nightwolf

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4. while it seems my favorite archetype was "AS FUCKING RUSHDOWN AS HUMANLEY POSSIBLE" it seems this has veered into "characters that damage THEMSELVES they deal so much oppression" territory over the years

did i just fucking catch you being defensive???

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4 ) I'm always immediately drawn to tricky characters though as I've gotten better I've gravitated more towards zoners and rushdown

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Zoners don't deserve hate.
The more u fight zoners so much u should know how to punish them.
STOP COMPLAINING!
Im looking at you Rushdown players.
YALL THE REASON WHY FGS NOWDAYS ARE LACKING OTHER PLAYSTYLES NOW!
Archetypes are important for matchups.

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Thank you for participating in 's Reef Rushdown 1 ! Here is the team banner prize for winning first, and thank you for your patience.

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Rushdown players eat glue. Elmer's tastes the best.

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💌Lana invites you all to participate in Reef Rushdown this Saturday at 1pm AEDT!

✅Accept Lana's invite by signing up here: https://t.co/4lc2RaLba4

Lana's Original designer:

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In order
Mr.R would be a Mixup

AL G would be a Stance between a Projectile Zoner and a Grappler

Scape would defenetly be a Rushdown

Sac would be a mix between a puppet and a Set up with his drones

S-3 would be a Zoner

And Sean would also be a zoner with his gas

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Bekkie is a rushdown, Sylver is a grappler, Amani is a mixture of Mixup and Setup. Bekkie uses dashes and rekkas to get near, Sylver uses her ice and bulk to armour through attacks for grabs, Amani uses her mist to obscure and teleport for left/right and high/low mix.

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I myself like playing rushdown but I wonder what my style would be

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Wanted to do a rushdown animation, so here's Kodiak beating up a shadowy figure, he's getting beatdown so fast he doesn't need a design.

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Soriz is exactly the character archetype I like both aesthetically and gameplay wise. A badass, seasoned brawler. Not to mention his install is hype AF. Grapplers are my first love in a character archetype, but Soriz made me embrace rushdowns again. https://t.co/fihaObWGde

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Mistress - Another Scythe user with a demonic transformation. She's known for debuffing enemies and luring them into their own doom. As for playstyle, probably rushdown. Her gimmick was depending on which demon sigil you choose, her aura would have a different effect

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If you really dissect the character design, Sonic at his core is an aggressive rushdown character. When met with an opponent that plays aggressively, the match WILL GO BY QUICKLY. The only thing that forces time-outs is when the opponent decides to camp. Sonic is never the camper

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It varies from game to game, but at the core, the fear on people's faces when they can't escape my rushdown and I carve off chunks of their lifebar with endless offense or one good hit is what I live for. https://t.co/7kxsXwEQtv

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