//=time() ?>
WIP: Geometric Motions. ⤴️⤵️↪️
Animating zigzag subdivision.
https://t.co/YmymzaqBG9
#generative #generativeart #generativedesign #animation #geometry #algorithmic #creativecoding #proce55ing #processing #p5js #computational #curves #motiondesign #geometric #abstractart #colors
WIP: Geometric Motions. ↪️⤴️⤵️
Animating zigzag subdivision.
https://t.co/YmymzaqBG9
#generative #generativeart #generativedesign #animation #geometry #algorithmic #creativecoding #proce55ing #processing #p5js #computational #curves #motiondesign #geometric #abstractart #colors
WIP: Geometric motions.
Triangle subdivision on diagonals.🤤
https://t.co/vJiOzvr3eq
#generative #generativeart #generativedesign #animation #geometry #algorithmic #creativecoding #proce55ing #processing #p5js #computational #motiondesign #abstract #geometric #triangle #grid
WIP: generative animations based on geometry recursive subdivision algorithms. It emerged some kind of platform game.🕹️
https://t.co/F0uqOghVQG
#generative #generativedesign #animation #geometry #algorithmic #creativecoding #proce55ing #computational #motiondesign #abstract
WIP: generative animations based on geometry recursive subdivision algorithms. Exploring overlapping in front view.🧐
https://t.co/5bHv0hK8xm
#generative #generativedesign #animation #geometry #algorithmic #creativecoding #proce55ing #p5js #computational #motiondesign #abstract
WIP: Working on generative animations based on geometry recursive subdivision algorithms. Exploring circular grids 🔄 in this one.
https://t.co/JaJDupzt1V
#generative #generativedesign #animation #geometry #algorithmic #creativecoding #proce55ing #p5js #computational #motion
Tundra
Experimental works. Based off of rectangular subdivision
#p5js #generative #creativecoding
@S0fao_o modeling! subdividing a cube, this is somehow how it started ( made tons of iterations to this with subdivision and shaping things up ) I also use a lot of proportional editing
It's HELIODRA! While difficult to contain, the heat from the mini-fusions that keep them alive can be used to power entire subdivisions. #morphmonday #fakemon
18. Applying Subdivision to posed, rigged models is uh.. An adventure at times, which forces you to be creative.
Noodle fingers are very common side occurence, so hacking of parts of the model and only applying the modifier and nothing else is my go to options to avoid it.
ちゃんと完成をイメージしないで行き当たりばったりだったのでテクスチャに無駄がある上汚いです(今回は全部2D上で描いてます)
このモデルは背面法による輪郭抽出とSubdivisionのモディファイアを使ってますが外すと△14,384
#b3d
the girls cant help but show how pretty they are in padding, embarrassed or not! 🍒🥛
(🎨@/subdivisionsart)
The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy
got some good feedback from some peeps about CGI poly density so I pumped the gobbo up one subdivision and am gonna use this as the base resolution and do another pass to bring some forms to a better sharpness now that I can. Also I added actual feet instead of mushy bricks
Courtesy of Majid, #model is done using @wings3d exported as .dae (Collada file format) to @SketchUp and #render in @Enscape3d. Some tweaks in PS. Fun job...
https://t.co/dXt49cOkmu
#sketchup #enscape #subdivision #3D