SubDivisionをかけてもほぼ歪みはなくなったかな。
ついでに顔をアニメよりにした、んだけどわかんないよね?_(:3」∠)_

よし、今度こそアニメーションを開始しよう。
まずは、奇をてらわず、それでいて難しいと言われている、普通に歩かせてみるところから。

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高画質版&AO+ワイヤーフレーム

前回に引き続き映像・プリレンダリング前提なので物量気にせず。フリルとかレースリボンとか多すぎて苦労しました…。
ポリゴン数はBevel・Subdivision surfaces・Outline含めないでも△155,986…含めたらこわい。(2/3)

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Converti a mesh da Ryuna para um low poly com um subdivision modifier. Agora ficará mais fácil de fazer expressões faciais nela :3

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"Are you ready for some bland corporate music?!"

Zimu Star, an created by Azimuth Pharmaceuticals subdivision AZEMED (Azimuth Entertainment Media) to promote their products.

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UHM-
what i usually do is just model with cubes and then spam in Subdivision surface, and sometimes i really exagerate lmao

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F-6: 6 days before Furuya Day!!

Live the y/n life they said....
Welcome to FuruFaiye St., Y/N Subdivision 😌

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no is subdivision geometry converted to regular Nurbs geometry is an IGES format not a mesh

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Joshua Bagley dropped his collection on earlier today.

The collection is an exploration of uneven subdivisions, the interaction between uniform and crooked lines, and the complex structures they can form.

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Check out Pixelated Subdivision (3) from my series of exploration of Computationally Generating grids in the Indian Artform as Subdivision of Surface As
https://t.co/6rYaMIJ1S2



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I literally used one subdivision

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WIP: generative animations based on geometry recursive subdivision algorithms. It emerged some kind of platform game.🕹️

https://t.co/F0uqOghVQG

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Starting a new comic about a spooky subdivision 😈

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WIP: generative animations based on geometry recursive subdivision algorithms. Exploring overlapping in front view.🧐

https://t.co/5bHv0hK8xm

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WIP: Working on generative animations based on geometry recursive subdivision algorithms. Exploring circular grids 🔄 in this one.

https://t.co/JaJDupzt1V

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(2/5)高画質版~ついでAO+ワイヤーフレーム

映像・プリレンダリング用に制作したので負荷を気にせず制作できたのが楽しかったです!
bevel・subdivision surfaces・outline含めなければ主要ポリゴンは△151,000。含めたら△5,000,000行きました。ひえっ…

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Tundra
Experimental works. Based off of rectangular subdivision

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