Soon, the game will have its first performance update. It's just a test and I'm still working on it. I'll let you know when it's available. Cheers,





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Some of Emily's artwork in were made a while ago; I knew I had to improve their quality

Here's a peek at now VS before. I really love her new look!

This was also an opportunity to update some of her colors. They are so vibrant now!

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Des avions ...
Petit entrainement pour voir ce que je peux faire en 32x32 pixels.

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You guys interested in digital artbooks and soundtrack? because I'll be adding them to the Steamstore page.





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more visual buffs for some of the old art! i'm not *fully* satisfied with these yet, but i'm focusing on replacing the older assets first...

can't wait for y'all to see these in-game! 👀

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💀 💀

art for a new type of enemy, the Shotgundead; part of a class of revived Gundead soldiers who were experts at handling shotties! they fire spread patterns and are quite nimble and quick!

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The mech got its own time attack mission, focused around quickly killing waves of tougher enemies. All about abusing those iframes. Less than 3 weeks left until the demo!

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computer, run program upgrade.exe

a little sneak preview at some of the graphical upgrades to the old temp sprites that you can expect to see at the end of the month!

(colors likely placeholder)

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New Artwork :DD
Here's another Touhou fanart done, and this time I've chose Koishi Komeiji :DD

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Added unlockable ship palettes! Now you can give your replays a more personal touch, and there will be quite a few of them rather than the usual 2-3 choices. Any color schemes you'd like to see?


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Zero Guard! Day 6 of and
Here's the main character that pilots the player tank!

Meet Ava, aka "The Sixteenth"! An android who's based off of data from previous machine piloting androids. Did I mention she's also a ninja?

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AIRBLAZE Update

=Orbital Boss Missiles=

Added a "rage mode" where the boss' center core starts firing tons of homing missiles. Although too hard when losing the power ups here (open for adjusts).

🎶

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i have a very particular attraction towards cleaning up this particular frame of every explosion effect that i do

(#BulletSorceress on the left, on the right)

have i mentioned i love making explosions btw

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💀#BulletSorceress💀

concept art of the stage 1 boss, "COMMANDER GENERAL!"

wielding four guns, this boneheaded duo(???) is just one of the many hulking gun-strosities The Sorceress thirsts to feed upon!



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i couldn't fit in there but just pretend it was in there. uh yeah

every day that passes this game starts to look and feel more and more like a real-ass game and it's super exciting !!!

can't wait to animate this 👀

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