McCree X Ludicolo and McCree X Midday Lycanroc is up! Sorry for the long absence! Easter Eggs are plentiful this time but only on Ludicolo ;)

The next mashups will celebrate Halloween so take a guess at which Hero/Pokemon I'll be chucking in the blender. Until next time!

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WIP noodles. :3 Making them in Blender. Haven't done much else this evening, hehe.

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Here is another hair test in Blender. I tried the new hair shader in 2.8 and other stuff too. This is only a test character I sculpted in Zbrush.

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Simulate cloth tearing in real-time with the ClothFX tool for Blender.

Now available on Blendermarket:
https://t.co/QBI1EfnxLx

Credits to for this awesome cover. Check out more of his work: https://t.co/PTlw5fJO6p

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Playing with the hair particles in Blender. There is still a lot I don´t know.

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Portrait sculpt in Blender. 2.8's Ambient Occlusion node is very nice.

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This is the beginning of the explosion animation in Blender. It seems that the fire in the blender looks better and the smoke looks worse than in 3D Max.

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I did something a little different for this Bo piece. I created a (rough) 3D sculpture to use as a maquette, which I lit and rendered. It became the figure reference for the painting.
Rendered in Blender.

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Here´s another VR sculpt I did with . Render in Blender.

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Currently trying to learn how to sculpt in Blender. In the process of making a bust of my character Nina. Thers some stuff messed up with it and face looks a bit weird, but not too bad for my first time so far.

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eu bloquei um robo no zbrush e comecei a retopo no blender. mas tava muito "massinha".. dai eu voltei pro zbrush e to detalhando mais o robo. quero fazer algo NPR e animar. dai tirei um pouco dos detalhes tb..

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First ever movement test in Blender. It's short but it's something

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Pre-visualize film industry level lighting and cinematic camera moves with LightArchitect! LightArchitect is a 3D asset database add-on, it provides the ability to pre-visualize film industry level camera and lighting setups in Blender. https://t.co/i34mRLPoiw

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Canti sama fanart, 3d pixel art made in Blender.
You can download the Model/RIG of this character for free here:
https://t.co/4ZGZLkBmxP

Hope you like it! :D

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Old-school FPS action and awesome scifi designs put into a blender. That's what I'd love to see

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3d recreation of boggy's talksprite from not 1;1 to his model but still was p fun to make!

did reference the original model and the talksprite, but the mesh was entirely done from scratch. 200~ tris, made in blender.

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This was a test to see if I could color an image entirely in blender. Originally drawn on a gridded notebook, I removed the gridlines and masked in the areas for each color. Coloring took forever, would have been faster to paint in sai

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A few headline cats. I am working on the visual appearance of the websites and therefore I draw small of the main It's a nice change from working with objects with Unfortunately, I rarely have time for that.

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"Tech support?"

Promo image for the comic I'm working on. My elevator pitch is - what happens when you put Buddy-cop tropes/The X Files/Videodrome/Y2K Conspiracy-theories in a blender.

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