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I haven't implemented the most computationally intensive part yet, maybe it'll save the day. Results are OK, fragility to scale is worst...
Nystul has implemented texture arrays in #DaggerfallUnity for terrains. Fewer visual artifacts & supports hi-res texture replacement. Wow!
Time to uncover some lost art that has been collecting dust! Here's a t-shirt design that I never implemented. #rainmakerdidnothingwrong
.@ShermanSD7 #District7Dispatch: #STEAM programs will be implemented into @SDPublicLibrary District 7 locations. https://t.co/MJsLiL6MWy
Camera improvements are being implemented into CR, a higher FOV for a better view. Left: POSTAL 3 FOV, Right: CR FOV.
Jiggly can now crush her opponents face if they dare jump near her. Face sit air grab has been implemented.
Onward to shock level 2 with chained lightning! Combat Arts implemented: 16/28 #CrossCode #gamedev #html5 #indiedev #pixelart
Hopefully Twitter doesn't compress this. Just implemented FXAA in #AbyssalZone! #gamedev #indiedev
Implemented knockback and discovered a bug that doubles run speed. Speedrun strats? #gbjam #gamedev #indiedev #gamemaker
Still hunting for #Dratini in #PokemonGo! And I bet #Mew is already implemented. Where's that S.S.Tidal? XD #Pokemon
#LOWREZJAM Day 15: Implemented the mockup. #1GAM #screenshotsaturday #gamedev
Implemented a new character state for crushing boxes. Can't stop playing it! #gamedev
New booster and guns implemented! Feels good man. :D #screenshotsaturday #gamedev #pixelart #indiedev
Implemented a new Dev feature in @WishGranterGame making spawning entites much easier. #indiedev #gamedev #roguelike