Making of a character. part 5 - normal, specular maps, here the magic

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Wireframe, mipmaps, mixed and textured. Inky Caps Clash looks damn nice! https://t.co/C9KRIaTlDe

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Using xNormal I generated normal maps, AO, and bent normals (for lighting). The last pic is the final diffuse map.

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finished some maps,,,, u can see some screens here https://t.co/WsBaeW3l26

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OPEN CALL: asks artists to submit work that employs imagery related to maps, travel, & exploration.

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All the events, maps, sprites and CGs are ready! All that's left is some Sound Design & then QA!

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Today I completed the Damp Mine battle maps, ripe for goblin occupation! https://t.co/v2DWdfIhdl

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The setting for my next animated series will take place in 2 maps, the first is a Nether version of Withers Challenge

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Free DLC, 30+ Multiplayer Maps, and Arena Gamemodes News - http://t.co/BKK0DWZ3TI

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A bit late, but for this week, it's maps, maps and more maps

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An ingenious new typeface inspired by old maps, but made with algorithms http://t.co/dfXhG5FoKx

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Me and Mikk working on something new - random maps, proper paths, orbiting etc

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