618 - Stunfisk
Type: Ground/Electric

Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.

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616 - Shelmet
Type: Bug

When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid.

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615 - Cryogonal
Type: Ice

When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.

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614 - Beartic
Type: Ice

It can make its breath freeze at will. Very able in the water, it swims around in northern seas and catches prey.

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613 - Cubchoo
Type: Ice

Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.

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612 - Haxorus
Type: Dragon

They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel.

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611 - Fraxure
Type: Dragon

Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they’ve been fighting.

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610 - Axew
Type: Dragon

They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly.

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609 - Chandelure
Type: Ghost/Fire

It absorbs a spirit, which it then burns. By waving the flames on its arms, it puts its foes into a hypnotic trance.

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608 - Lampent
Type: Ghost/Fire

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.

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606 - Beheeyem
Type: Psychic

It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.

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604 - Eelektross
Type: Electric

They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.

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601 - Klinklang
Type: Steel

Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.

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600 - Klang
Type: Steel

By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.

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599 - Klink
Type: Steel

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

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598 - Ferrothorn
Type: Grass/Steel

It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.

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597 - Ferroseed
Type: Grass/Steel

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.

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596 - Galvantula
Type: Bug/Electric

They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it.

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595 - Joltik
Type: Bug/Electric

Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses.

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593 - Jellicent
Type: Water/Ghost

They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.

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