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#EveryFamicomGame 57: #AstroRoboSasa
ASCII makes their Famicom debut with Rocket-Jumping: The Video Game. No really, the whole point is to move by firing a weapon.
#TeamFortress2 jump maps but it's 1985 in Japan and moon gravity is on.
#EveryFamicomGame 56: #TheTowerofDruaga
An inspiration for medieval video game rpgs, got a long franchise and an anime, and made by the developer of Xevious: Masanobu Endo. I didn't know what this was going into it, but this game was BIG.
#EveryFamicomGame 55: #FrontLine
Are you confused by the art? So am I. After watching some gameplay and a review, I had to double-check to make sure this wasn't a bootleg.
Speaking of the art, where's my #Newgrounds people at?
#EveryFamicomGame 54: #RobotBlock / #StackUp
#RobTheRobot has arrived. I use to play him a lot in #SmashBrosUltimate with a friend but when he moved I haven't been able to play it. I don't have a Switch.
Retrogaming Memory! ❤
Title: Batman: Return of the Joker
Publisher: Sunsoft
Version: NES/Famicom
Year: 1991
#EveryFamicomGame 53: #SuperArabian
Just my luck, there was ONE other game with Arabian in the title and I mixed them up in google images. Game number three-hundred twenty something is done I guess.
Anyways this is #Sunsoft's first Famicom game.
#EveryFamicomGame 52: #DoorDoor
The first game on the Famicom by Enix, a company that would eventually merge into @SquareEnix. I liked the box art on this one. It was paper cutouts of the characters.
#EveryFamicomGame 51: #Warpman
This has "My First Video Game" written all over it. Want to get into game development through a class in high school or YouTube tutorials? You're probably gonna make something like this pretty early on.
#EveryFamicomGame 50: #RoadFighter
I'm glad I got to draw my favorite fast car. I don't care too much for speed, but this #Corvette is the absolute king of body shapes.
Also I find it amusing that 1969 had most of the best cars in general.
#EveryFamicomGame 49: #FieldCombat
The most American game so far didn't get released in America. Huh.
The Famicom cover for Ultima Exodus has some cartoony depictions of our heroes. Not surprising though since a lot of the game was adjusted to accommodate an audience familiar with JRPGS
#nintendo #retrogaming #nes #gamecollecting #oldschool #podcast #WRPG
I think Yume is a Famicom Disk System. It explains all the colours, even the yellow buttons, and her red stripe patternat the bottom of her design. Videogames used to be considered toys afterall.
#SSSS_DYNAZENON
Retrogaming Memory! ❤
Title: Teenage Mutant Ninja Turtles
Publisher: Ultra Games
Version: NES/Famicom
Year: 1989
#EveryFamicomGame 48: #ElevatorAction
It has elevators. It has action. It has the color palette of a Play-doh multi pack. It looks like it can play on an Atari 2600. What more could you want?
#EveryFamicomGame 47: #StarForce
You can't go wrong with a good ol' space shooter. My cousin seems to exclusively play fps games and space shooters.
#EveryFamicomGame 46: #KungFu
Or it's original name, #SpartanX.
Considering the arcade release date and main character design, they could've just made this a tie-in for The Karate Kid. I think AVGN would've preferred this over the LJN game.
#EveryFamicomGame 45: Track & Field
I guess the Olympic Games weren't going to wait for Mario and Sonic's rivalry to start before becoming a video game.
And now they aren't even waiting for Sonic at all.
Retrogaming Memory! ❤
Title: Mickey Mousecapade
Publisher: Capcom
Version: NES/Famicom
Year: 1988
Twitter: @CapcomUSA_
#EveryFamicomGame 44: #WreckingCrew
@Nintendo, maybe add in a Wrecking Crew DLC to Mario Maker 2? Destructible levels sounds cool.
#EveryFamicomGame 43: #Flappy
I'm noticing a trend with Japanese exclusives. Lots of black backgrounds with little cute characters.