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Implemented a new Dev Feature to make spawning entities faster and easier. #indiedev #gamedev #roguelike
Trust me, this represents progress. @TrinketTom implemented loading different chefs. @BattleChefGame #IndieDevHour
@psychicpebble finally implemented your brush settings whilst practicing hands today, thanks for sharing them!
Implemented recoil in #Slidemagi when a unit is hit. Also it shows the damage. @BatoviGames #indiedev #gamedev #game
Whilst unfinished, a Temple Guardian has now been implemented with some great animations by BobMowzie. Intimidating!
Just realised my lighting had been fucked up the whole time. Reimplemented it properly now. #gamedev
Got full armour sets implemented today, along with other minor stuff! #ForsakenIsle #gamedev #pixelart
Just implemented new Ships on my next game, the spiritual successor of theNEXTjump (lol)! Here's one of then:
#screenshotsaturday Implemented my #pixelart egg stealing mechanic for my #indiegame Steg and Rex! #gamedev #indiedev
Finally finished the Sandstorm Titan and implemented new skills
#screenshotsaturday #indiedev #gamedev @indiegamemag
Got wavy particle trails implemented into the new particle system! #indiedev #gamedev #pixelart #indiegame #videogame
Reached 200 followers on tumblr! Also water is implemented ingame now #indiedev #gamedev #pixelart #roguelike
Some basic #UI implemented for #screenshotsaturday It fades out when inactive. Critiques welcome! #indiedev #gamedev
just implemented helmet and armor meshes. here's what the game looked like a week ago, and how it looks now.
New rock tiling system implemented! #screenshotsaturday #gamedev