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🦋 Rushia at the request of a friend. I really liked painting the pink areas in her hair
#絵クロマンサー
HI HAVE HAD THIS DESIGN CONCEPT IN HEAD FOR FOREVER BUT NEVER WENT ANYWHERE WITH IT SOOOOO
One of those sorta areas lit by giant glowing mushrooms except it's Inky Cap mushrooms where the hanging parts turn into lanterns
Andddd, that's all folks! We've finished off on a cliffhanger and a ton of areas to explore, so yeaaah. I raided @RaineYiVTube who is playing Holocure: Save the Fans! It's such a cute pixel styled game, too...
Ingrid encounters the Sacred Beast Quphoralor Δ Zveccna, in the mountainous areas near Eadron-Xar
If life gives you blouses, make areas. This is an #art #piece of the https://t.co/KVldz8TGfq art #museum #peace
When the result was pretty close to my expectations, the rest of the edits were done in Photoshop, including fixing some "boring" areas and re-constructing the face, color editing and sharpening.
Below is an example of the face before and after to see the difference.
2/2
QRT with hands
Still improving with my hand drawing wih a ways to go, but it is one of areas I do enjoy drawing a lot! https://t.co/9tknJJ5bZ9
another progress point for buildings! tints to make them feel more cohesive, more shadows, more specific tints in areas to add contrast #indiegames #indiedev #gamedevelopment #cozy lighting next
ajaja....no.
Literalmente el mensaje se transmite por medio de las tareas. De como alguien tan poderos igual no puede salvarlos a todos pero si tratar. Es sobre sacrificio, esperanza y valor. Cosas que alcanzan su climax con la epifanía de lex y super llendo al sol. https://t.co/q1SvTgx0WW
Got another adopt by the one and only @ToastyRaincloud it was a sketch, but it was ok for me to ink and color it. This is Dazzle, gem explorer, fighter and tough to boot! She enjoys shiny things, exploring new areas and has a keen eye for gemstones and is pretty smart
New Xenoblade 3 ads just dropped showcasing the world and GODDD THESE AREAS LOOK SO PRETTYYY
This is gonna be one of the most beautiful looking games on the Nintendo Switch holy shit
You can see here, for comparison, how the world is actually arrange compared to the artistic liberties I took to make it work in a condensed space. Note that perspective is throwing the scale of areas off in the map viewer (ie Duke's archive is close to camera, not actually huge)
So I decided the best solution would be to plot out the entire map in detail ahead of rendering the sections. I just took screenshots of the different areas in the map viewer and figured out how I could slot them all together in ways that made sense and were accurate-ish to game.
BEGUIR-BEU
A mobile suit developed by Grassley Defense Systems. A high-performance suit incorporating the latest tech in various areas, it was deployed to the Special Forces Dominicos Team of the Mobile Suit Development Council. Pilot: Kenanji Avery.
@ArteOrbital Tareas de verano: ir tempranito a por sandía
late night ramblings: i think bloom is probably the hardest to control in night shots a lot of the time, especially in cold areas
first shots i did with this glam (left side) ended up having 2 extremes between lighter and darker areas so it ends up feeling, too grainy?
If nothing else, the overall EXPERIENCE is looking to be a massive jump from the last 2 games, with no corners cut this time around. There is a fantastic sense of scale here, with areas, monsters and demons looking hella big.
And the facial expressions. My word, it's amazing.
North Africa Middle East is a kitbash of 3d buildings and props of various style and size, fast tracking the 3d process of creating Arab or Arabian style building environments similar to the before mentioned areas for either animation, VFX or concept art. https://t.co/AxVsSe2nDC