no 3D today but i can't not just drop this in (i forgot most of the ten minutes i spent UV mapping something in the summer 2018)

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One year today since I started my mapping adventure. At the time I never imagined it would lead me where it has, or that it would bring so many wonderful people into my life.
Thankyou to everyone who has been encouraging & inspiring. You guys mean the world to me.

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Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

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Happily, the rig for the cat has also been modified to fit the bear boy. Still have some stuff to fix, like the UV mapping as you can see around his nose the texture gets pixely.
Might make him a polar bear. But he looks good as a brown bear boy. Who knows.

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Vanishing cycles, plane curve singularities, and framed mapping class groups. https://t.co/JdE4BEkBzi

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Mapping out colors for a marine themed fabric print for myself but I kind of like the scribbles 🙈 Maybe I’ll keep it that way instead of painting?

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Our stream concluded with some good mapping wrapped up and also a small image of Lea and Emilie doing very scandalous things... in style.
https://t.co/bsoQQFHwdv

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Cropped version because I liked how that looked, and greyscale process shot because this whole thing was a gradient mapping experiment:

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icons for is a lot of fun! 🗺
Here's a bunch of them I did for the (#SquareEnix) a few years ago.
---
© Square Enix Co., Ltd. All Rights Reserved

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A journey through conditional StyleGAN2 label space.
The z vector is fixed, and only the labels are changing, based on weighted averages of the w vectors produced after mapping the doc2vec encodings of the text at the bottom of the video.

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Hmm, yeah, I think we're off to a good start already with the color mapping :^) This is for you, 17yo me

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A little side room.
All house is almost complete. Still other four maps for start to work to the demo.

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きょうはSTEPUPのみで☆9の未プレーを中心に(*˙˘˙)
でもことごとく難しめのばっかりで心が折れた…_:(´ཀ`」 ∠):なんとかついたやつの一部をぺたり
Mind Mappingはリベンジしたけどラストで削られて死んだ…⤵︎でもA取って落ちたのがたぶん初めてだったので、なんか嬉しくなっちゃった(*´˘`*)

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i thought the glossy detail they made with the characters was just a texture, but instead, they used a 3D model for the gloss. they probably did it this way for numerous reasons. like to ignore the UV mapping, avoid texture pixelation, and because it's much more simple to do

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astronomers use a model to reveal dark threads of the — mapping the holding the together
https://t.co/wpZOXeeO4I via

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Hazure Sukiru Chizu-ka (Mapping) o te ni Shita Shounen wa Saikyou Party to Danjon ni Idomu Volume 6 Illust.

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Cleaning lineart, slowly mapping out the colors and some soft rendering. Sadly it turns out that im a casual that needs some sleep too. Night😴

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Also jumps on the bandwagon!! Tbh there's another step before the start one a.k.a me mapping the poses but I didn't save it so yea

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So I did the head of clone Yoshi, literally had to learn UV mapping just to get the green and white parts of the head on properly, head shape a lil off though, the red scales are also there but not fully visible due to the angle of the camera, so it wasn't as simple as toy tails

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