This is the result of my 3 days exam.
It was about sculpting, retopology and uv mapping a model form a reference image.

I also had time to make textures and render ^^

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Découvrez un extrait de Célestopol 1922, le nouveau livre d'Emmanuel Chastellière aux .

https://t.co/zB6qjtnKyo

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Here's Convel's finished sculpt! He's not texture painted yet, I'll be doing that after I have sorted out the retopology, then I can add some fur. I think I'll redo Cynthia's face tomorrow as well. I hope you like Convel's model so far!

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Su 3405 continua la nuova avventura dei ragazzi di Area 15! E lo stupore è sempre tanto. Ora, in edicola!

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It also had animation ready topology

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Now you can continue to draw loops.
Also improving the raycast so you can drag outside of the mesh, as long as it is nearby, you can see it still generates along given direction.

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Exactly 15 years ago, the first Sonic Riders was released in USA. In Italy this game came out on March 17th, but my story with the Rogues started differently.
The first time I've seen Wave was on a TopolinoMagazine, issue 2626. Love at first sight.
Thank you for these 15 years.

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2 hours later and the vest is done as well. My hand hurts my brain hurts this is hell but it's also very rewarding.
I was trying to keep my topology as clean as possible but the spikey bits on the vest are messy as hell. I just hope everything will work out in the end

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Olá sou artista 3d generalista mas tenho foco em personagens estilizados no blender.

Tenho conhecimento em escultura retopologia shading texturização e baking. Meu workflow é basicamente blender e marvelous designer mas tou sempre disposto a aprender novas ferramentas.

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Made her a whole body today! Topology mega clunky on the hind legs (kinda rushed it ngl) but otherwise happy about it. Note to self: Merge head and body WAY sooner to avoid seams lol...

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Finally was able to get back to the bust concept designs. Worked with Move Elastic, Move topological, and smooth brushes in combination with layers to create more variants off the 2nd concept design. renders

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Ah, i gatti! Ne avete uno?
Postate la foto!

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I'm so happy to announce that this piece now belongs to 'Cryptopolitan Museum' ! 🤩

Which has now two pieces of mine in the collection! 🙏

Thank you so much!! That means a lot :)

Take a look at this collection! 👀👇
https://t.co/vw7x7h8vKQ

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bom vou finalizar ela por aqui pra dar procedência a outros projetos, ela um ótimo estudo de escultura retopologia e bake, tbm usei marvelous designer pra criar a roupa, infelizmente não vou riggar por agora, talvez mais pra frete.

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Today was spent working on getting my potion mesh retopologized. I got everything on it completed and even managed to do a test bake for it's maps.
I also god a huge start on the character retopo. The topology on her isn't the best but character modeling is far from my forte.

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Visualizing a 3D procedural texture projected from an object. Need to refine the shape more, but this can be used to create new Normals in the material and use them for shading, rather than the real geometry's normals. Can have clean shading regardless of topology!

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My favourite character to date! Although he's not perfect I really went all out on this one, starting in then retopologizing him over in I learnt a lot with this boy and I hope to one day recreate him with my new found character creation knowledge!!

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