画質 高画質

There are Pros and Cons to each style, but the sketchy look has become a favorite of mine. Now if I could only make the switch in my comic, rather than defaulting back to a "cel-shaded" look.

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Client-paid simple cel-shaded artwork I've done over the years.

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🌌| Dibujo random que hice de Reb en mi cel
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AAA se nota bastante mi falta de práctica sorry >~<
No es mucho pero es trabajo honesto xdd

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And last but not least, some plant babies (and one more Cel-shaded!) Thanks to everybody who got some art from me last weekend!

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Production cel art of Bebop from the Teenage Mutant Ninja Turtles cartoon circa 1987.

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Desc of animation cel auction from eBay seller de084012:
"From my deceased father's personal collection ... According to him, this came from a ... 1991 commercial promoting the first Sonic the Hedgehog game ... guessing its Slavic ... Comes as pictured in collector's sleeve."

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Full body cel shading commission for 💖🥺

Thank you so much for your wonderful support friend!!

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Apparently, they were still using cel animation for the Pokemon movies, up until 2006!?! Kinda makes me wish a lot of other studios stuck with cels a bit longer.

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Some patreon changes happened!
Starting from today $20 Patrons have the access to cel shaded very spicy stuff.
You can find more info here: https://t.co/SnrpsiQ9hg

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Lighting practice.
A shader that produces something like this would be Lerp(texture*shadeColor,highlightColor, diffuse) diffuse is the saturated value of your cel shader.
In this case, shadecolor is red and pink at night, highlightColor be red and pale yellow.

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More cel collecting. King Koopa from the Super Mario Brothers Super Show (I think? Maybe would know). Background is a photocopy

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recent cel shaded commission !

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Been a year, a thank you/gift for my friend Toh-chan.

I used Cel shading (o´・w・)っ

2021------------------2022

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Iirc, the rotation in Conan is the more complex one, though - longer and more cel layers. It's really amazing, one of my favorite moments in the show and in multiplane compositing in general

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Even when I would cel-shade, it would never be enough, I tend to add textures, grain, noise, and even shift the the hues to make a piece more interesting. After figuring out my values, I'll make little "rules" for myself to follow and use them for my painting process.

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I need art help — how do I cel shade Nya if the light is coming from above?
(Which color to use, where to shade, anything else I should consider, etc)
Thx in advance!! I wanted to try cel shading but had no idea where to start XD

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