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oh no, that stuff in the corner was supposed to be faded out kinda, also grossly upscaled this to what i think might make it look less blurry for twitter?
Okay, today's #dawnsdailydraws is actually a little different!
I wanted to try my hand at some pixel work. So here's a cute little portrait of Ely. Her hair thingies came out a little smaller, but it was a fun experiment none the less!
(1st is 64x64, 2nd is 128x128 upscaled)
Made this sort of Victory Art for Naoko
Along with some pretty basic animation
(and due to twitter being twitteer, this is upscaled from 186x308px)
#pixelart
Here's another Pokémon restoration thing I did!
I liked the BG in this poster for the Hoopa movie, so I upscaled it and edited everything else out until I was left with this amazing result:
(Before and after)
Lastly, #ArtFight attack for Kuronyke of their character Eremitte! Upscaled for Twitter, but the original size (150x150px) is in the corner.
Details:
- uses v_model (with tweaked uv as importing it gave corrupted uvs to the crowbar "head", and the "tail" was not in the vmodel)
- features upscaled textures (1024x)
- doesn't support australium, festiviser or war paints (textures are unchanged when those are applied)
Just finished a comm of @ClassicHuggles's OC, Yuno Wright! This marks the first comm done with upscaled assets, too!
May as well get in on the SM64 stuff going on right now...
Here's an old Bowser render that I upscaled and cleaned up a bit!
On the cusp of changing how I do spriting, perhaps. Would relaly like feedback: which of these looks the best? A is used from the assets at the size they come, B is A but upscaled, and C is made entirely from upscaled assets
umm i was gonna do a full hd of Vincent from #CatherineFullBody but, like, i saw his hair and was like nopeeeeee
i remade his face doe!! the rest of the sprite is an upscaled version of the portable sprite
@SaltyParis @StebMcDreb also: this is i believe upscaled from duel terminal and nice bc it's the anime colours and not the edited card print/duel links grey skin