画質 高画質

Ping Pong by YouWorkForThem Design Studio https://t.co/1OfaB3hVDO

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8 days left before We ended up with a really great workflow for character design, and this guy is one of my favorites. Generally Zeke would be the first to take a stab at things, and once we were happy with that I'd figure out how to draw it for the ingame asset.

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Wish I could work faster on my art. Need to figure a new workflow.

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Made this when I was playing around with new brushes. I changed my workflow a little bit in this so it took longer than I wished.

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lovable scrinko scrunchos for and

These would of been done sooner but I'm what they call [[Inconsistent Workflow]]

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Finally off from Uni so took today as a chance to learn some high to low poly workflow stuff for environmental assets. Sculpted together a nice pillar and did some normals baking and I think it came out well.

For reference, right asset has 523k faces and left one has only 5.2k!

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...something possessed me to draw sea otters. I spent the last few days studying these living pool noodles. Here are some of the results~ I'm working on a timelapse video too if you'd like to see my chaotic workflow 👻

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Modeling baroque, art deco and other kinds of ornaments can be difficult, but there are some tricks that speed up the workflow.

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Welp we did it! It was a long ass stream but we made the full model all together haha. Thanks everyone who hung out and I hope it was helpful for anyone looking to create lowpoly characters :) Vod is up too.

https://t.co/SA4cwQF0Ci

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Hello, it's my first day using the twitter. I am glad to share my workflows here✨😉👍🏻

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Practice. Trying to find a style and workflow I can truly be happy with. ✧◝(⁰▿⁰)◜✧

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Little pieces I made to test out a new coloring workflow

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Llego tarde al challenge de las chicas superpoderosas?
Creo que me salió mal igual lol
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Howdy, amazing people! Time to get back to some more workflow studying on the character bust. Which, I have been working on for a little bit now. So come on by and check it out!

Art from Dishonored 2

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13 days... Maybe it's unlucky, but we've got less than two weeks to go now! Here are some very early screenshots of when we were figuring out the town layout/modeling for We were eventually able to figure out a workflow to export from blender, which was a relief!

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I do a lot of work digitally,and traditionally and I think that having better tools will enable me to better my workflow, but also create even more awesome artwork for the world to see. But also, having a display tablet would make posting my webcomic on time a lot easier 😅🥲

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prototyping stuff for 2021

trying to figure out what kinda art style/workflow/etc we'll run with, checking out iso and top-down

this is for a mystery dungeon-esque game about a monk and their disciple!

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