//=time() ?>
Pretty shy and hunches to hide himself, he is actually a mechanical genius. He oversaw the reco struction of Dion, and making a combiner that fight off Monsterous. The G-Virus has other plans, though. Today's #Transformers of the day is #Timelinrs Cop-tur!
@Tonkatrona plant girl mechanic who will steal your phone and make it into a contraption
Rance 6: Took a bit to really get going for me, and the SP mechanic makes random encounters feel more annoying than they should be, but it's still an amazing game, probably the best writing so far (besides 03 which obviously released after)
Faruzan is a professor at the Akademiya and her skills with puzzles and mechanisms make her a terrifying opponent in Puyo Puyo.
#puyopuyo #fanart #GenshinImapct
My bro @momok_eth has been an absolute inspiration
Honing his artistic skills and being extremely creative in exploring drop mechanisms and new ways to use smart contracts
Also noticed his last few pieces have been getting attention and high sold (sol) price
Keep at it bruv 🥂
Three cute people travel around in a mechanical dragon fighting edgy monochrome monsters by connecting squares into a line.
Oh, and there's also this miserable WLW heartthrob who deserves a lot more than the studio gave her (fanart of her drawn by me). https://t.co/P04AJpLdwg
@DragonRoIlZ oh I love how you interpreted the V units having camera apertures on their eyes rather than just regular eyelids
gives V2 a truly pissed off look while still retaining that cold and mechanical feel
tl;dr, JOLLY GOOD SHOW!
The relationship between the protagonists and the plot itself are the hugest draws for me though. Game mechanics and the world building just enhance those aspects to make it all come together nicely and super interesting.
Overall:
I'd say this soothes a lot of the claims that many had about the original series/anime.
Kirito isn't edgy cool boy w/ harem.
Asuna isn't a Damsel in distress.
Their relationship is gradual
Game mechanics are well-implementated
World building is Vivid
Plotting is gas
Game mechanics:
How the series tackles this aspect really invested me with how grounded it made everything.
The evolving world questlines, combat, raid, party, AI, and the way players physically interact with the environment within the game just made the world so vivid.
"...And Deflation for All" 🔥
Remember Bakers, your $BUTTER isn't safe. There are multiple active deflationary mechanisms. Careful!
Special shout-out to the only 🐀RnR🦝 Alliance's representative among the Head Bakers of the Bakery: @_fripon (aka Ratatouille🐀).
@thebakerygg
Commission @Beatle_wolf. He has a great art style that combines cartoony with some awesome mechanical detail. https://t.co/ZE5KF8P1VI
Varnim Pact 177th Mechanized Infantry. Still extremely early in the civil war with the CSCN in this image, with the uniformity of their equipment.
The 177th later would be redesignated as just an infantry unit, with the loss of so many irreplaceable ground vehicles later on.
Random fact about Misao's brother Maple:
He plays Warhammer 40k.
He is mainly an Eldar player, but from time to time plays the mechanicus.
Another thing is that he gets well with Sam and both of them often play a few games on the weekends.
Sam always loses BTW
The pioneer in "biomechanics," Swiss artist H.R. Giger was born OTD in 1940. His designs for ALIEN lifted him to pop cultural heights, and his art appeared everywhere. Here's his cover for Debbie Harry's KOO KOO, leading many retailers to refuse to display it. He died in 2014.