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802 - Marshadow
Type: Fighting/Ghost
It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.
#Gen7
Influence of Cubism, Art Movements. One of the most talked-about artistic movements of the 20th century is Cubism.
https://t.co/c9WWOTJ3mg
#art #paintings #cubism #artmovements #arthistory
Q's unique movements and mannerisms are a key part of his appeal, and playing G with that Q-esque costume doesn't really convey that. Also his coat is far too short. I'm still not satisfied, I want my weirdo robot detective back!
775 - Komala
Type: Normal
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.
#Gen7
I like to think Ayame fights like Evil Ryu of Iori but with a more "brutal grace" to her movements, and Ayumi would try to copy that kinda thing her whole life until she kinda makes her own thing, which just so happens to look a lot like how Akuma and Kyo Kusanagi move.
Gosna is a brand new display font reminiscent of brush strokes flowing in a dynamic and gestural manner. Delicate pointy finishes highlight a focus on sharp movements, sometimes linking letters in the form of ligatures for even wavier compositions — https://t.co/UMISBCjjzH #font
The gr*bh*b ad people's unnatural movements are hypnotic, their facial features move around on their face and bulge for exaggerated effect. I experience the same morbid fascination with their modeling as this type of shit.
I always wanted to draw some cool action movements so I drew Childe's attack animation ✨🐳 #childe #GenshinImpact #genshinimpactfanart
As a vain creature, Vyth tends to show as much of his body as possible, wearing his mighty scars with pride. In stark contrast to his bulky form, his movements are lithe and swift, and combined with his dark scales, he is fairly adept at stealth.
676 - Furfrou
Type: Normal
Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements.
#Gen6
675 - Pangoro
Type: Fighting/Dark
Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.
#Gen6
661 - Fletchling
Type: Normal/Flying
These friendly Pokémon send signals to one another with beautiful chirps and tail-feather movements.
#Gen6
Guys, feel free to use this art of mine for #HearTheVoiceOfMyanmar #RespectOurVotes #SaveMyanmar movements. We don't need the forceful dictatorship. WE WILL WIN!
*New issue of Planet* 🏴🌍
Channel the spirit of Raymond Williams through two new community movements, read about visions for an anti-racist Wales, celebrate the lives of Jan Morris & Emyr Humphreys, & much, much more...
https://t.co/32wQJhZBod
https://t.co/mZFVjF2zhK
@SakuraSaberu “Hmph, I may keep my eyes on you but if only to make sure another certain hunter doesn’t target you. You’re my pray, I will not allow another hunter to steal my kill. Of course, don’t take that the wrong way.”
Z noted her movements, preparing for any sudden actions.
“ . . . “
First face tracking test, with the mouth and brow movements disabled since I have to rig those still.
I took a break for the past two days but I wanted to test this real quick
sketch #2 ! bug fixes haha, from here I may do another pass of making the movements more bouncy or I'll go on to adding the details next!
its been a while but i made another simple animation :D learned how to make hair move a little, put glow into her headphones, light sweeps in the background, little headphone movements and simple face expressions #bandori #raiseasuilen #バンドリ #チュチュ
545 - Scolipede
Type: Bug/Poison
With quick movements, it chases down its foes, attacking relentlessly with its horns until it prevails.
#Gen5