画質 高画質

*Happy sobbing for the hair texture*

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Gritty, atmospheric, modern art by Jonathan Rice. 🌵

Jonathan's known for creating simple, powerful images that make an immediate visual impact. Explore more of his portfolio: https://t.co/PSPIg46KvS

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things I have in my house. I finished the I needed for this next project, now it's just a matter of assembling the piece.

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Their is a lot to be learned from this!
The texture alone is the price of admission.

Find out how to do it!
https://t.co/4YceNKT8Dr

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Celestial sky of an alien planet, full of stars and galaxies, rendered in 3D software with advanced volumetric lighting, hyper realistic details and textures, 8

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And Gradient Map 5, set to Pin Light at 40%, using our warmer tones again.

You can create a similar colour palette manually, but this way helps if you don't know what you're looking for just yet. All it takes is slowing Photoshop to a crawl.

The final step is to add texture!

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Just want to do a quick little thread about colouring, with a few tips that I've picked up over the last few years. (Mainly how to use Gradient Maps and Texture)

I'm going to use this Oxventure piece as an example, hopefully this'll help a few folks out there! 🧵

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Wow, that's great, thank you for trying it out. x3

Yes, currently just .OBj but .GLB is in the works, not public yet,. There will also be procgen & atlassed textures coming too, courtesy of

Here's a test I did with the 2D-spline to make a path for the ball.

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All these years my brain has insisted that I need to find white fabric with snake scales in it for Baizhu's snake friend even tho the game on my phone doesn't show texture AND NOW BEHOLD: SCALES

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THREAD: Yesterday I did a little texture & art style experiment where I drew the same flower in 9 different ways to see what felt most fun + I like the most. I thought I could go through the different ones a little!

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Not an actual render bc she ain't done ofc, but I figured you dorks would wanna see her in her current state. Finally got the clothes weight painted to where it's not completely atrocious

Texture edits/Clothes by me, Base model by

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Doing some art stuff, gonna try to have this one done in the next few days. Just gotta finish the sculpt, retopo+uvs, texture, finish writing its short story, and possibly make the item stat block for TTRPGs, no worries, its not much... uuf

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Look closely at the texture... it's wonderful. Such a fantastical piece by no_end_wonderland_art, inspired by a "draw this in your style challenge" from Al Acevedo.

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I want to train a diffusion model on aseprite textures, so I am making these for the textures.

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Faerie Lantern breakdowns 🌱
Not the prettiest handpainted textures but they work

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it's TIME to d-dd-d-ddddd-download new brushes because damn I need more textures

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a beautiful girl, full body, snow storm, highkey, braids, realistic, serov, surikov, vasnetsov, repin, kramskoi, paint texture, low aperature, insanely detailed, charlie bowater, tom bagshaw, high octane, illustration, octane rendered, unreal engine, illustration, trending on...

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Depends on the texture of clothing to me a lot of the time, if I draw in any clothing wrinkles I circle them around the shape with shading, as well as emphasize the under portion with shading to bring out weight! I also keep the top a little lighter for that rounder feel!

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