All my add-ons are 25% off until Sunday 11th April in the Spring sale.

Get discounts on the Plating Generator, Shape Generator, Bevelled Extrude, Curves to Mesh and many more!

See https://t.co/PbPpOe17kE

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I love Wander Over Yonder and Kid Cosmic both so much, and its so fun to imagine what it'd be like if there was a crossover.. and the premises of the shows mesh pretty well! is a genius.

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yup, i didnt get on well with sculpting, but mesh just clicked for me! I really like when the face slowly forms out of nothing !

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it's so weird like i designed Yote & Azure and they're my two main fursonas and mesh with me so well, but i struggle to make other fursonas for myself.

i literally joined the fandom as a gryph, it'd be really important for me to have a natural coloured one as a sona

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Physics for MMD works well but the colliders need some re-adjusting. After that I will rework my face mesh. MMDの物理はうまく機能しますが、コライダーは再調整が必要です。その後、フェイスメッシュを作り直します。

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Idk if it’s just coincidence but the dancers in the mv were wearing a mesh shirt that reminded me of anasui, this song would fit the show so well

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Testing 3D models with my art! It seems to mesh pretty well, but I think I'll have to check with brighter lighting as well

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7. itaru chigasaki
- it's hard to cuddle in a computer chair--
- he gets maybe a little too heated over video games
- ...i think that's it tbh. i think we'd mesh well together otherwise

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i got the mesh for the waterfall in :)

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if I'd be a cool planet with a sword, I'd definitely wear a mesh shirt with a jacket ✨ https://t.co/oZGhKLcUi5

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Bobble, Mesh, Hoodie, and Sailor owò🤍🖤❤🌚

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When drawing a rough, I easily use the mesh deformation function of Clip Studio to check if the shape collapses when the model is turned diagonally. (Like this)

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You might had this problem with my model where the neck is sometime weird when you play with effect

That's because they are different mesh, Color are the same, But it's because of normal

This can't be fixed on old model, but all my new model won't have this issues anymore.

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Added details on the retopoed mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.

Ready for texturing! https://t.co/p48IAO6L4O

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ok. seems like i'm back in control of the main parameters

the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions

the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices

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MAVEN WATCHES/PAPILLON MESH 34mm

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10-22. Here's 's OC, Aliyah! A great design I tweaked to add a mix of African and Chinese influence to mesh with her personality of someone who's one with nature. How else do you show this? Put a bird in one hand and a freaking tiger in the other!
https://t.co/gj9tUc3ZC1

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Random sketches about my favorite characters.
Mesh!Sans by
Human Ink design by
BNH blue by

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The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy

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