//=time() ?>
All my #b3d add-ons are 25% off until Sunday 11th April in the Spring @blendermarket sale.
Get discounts on the Plating Generator, Shape Generator, Bevelled Extrude, Curves to Mesh and many more!
See https://t.co/PbPpOe17kE
#blender #SpringSale
I love Wander Over Yonder and Kid Cosmic both so much, and its so fun to imagine what it'd be like if there was a crossover.. and the premises of the shows mesh pretty well! @CrackMcCraigen is a genius.
#KidCosmic #WanderOverYonder #WOY #kidcosmicnetflix #FANART #kidcosmicart
@BaronNobody yup, i didnt get on well with sculpting, but mesh just clicked for me! I really like when the face slowly forms out of nothing !
it's so weird like i designed Yote & Azure and they're my two main fursonas and mesh with me so well, but i struggle to make other fursonas for myself.
i literally joined the fandom as a gryph, it'd be really important for me to have a natural coloured one as a sona
Physics for MMD works well but the colliders need some re-adjusting. After that I will rework my face mesh. MMDの物理はうまく機能しますが、コライダーは再調整が必要です。その後、フェイスメッシュを作り直します。 #Vtuber #ENVtuber #SnowAngelVtuber #VtuberEN
@Tholdrath @OT4HEN4NTHEM Idk if it’s just coincidence but the dancers in the mv were wearing a mesh shirt that reminded me of anasui, this song would fit the show so well
Testing 3D models with my art! It seems to mesh pretty well, but I think I'll have to check with brighter lighting as well #drawing #illustration #3dmodeling #comic #oc
if I'd be a cool planet with a sword, I'd definitely wear a mesh shirt with a jacket ✨ https://t.co/oZGhKLcUi5
You might had this problem with my model where the neck is sometime weird when you play with effect
That's because they are different mesh, Color are the same, But it's because of normal
This can't be fixed on old model, but all my new model won't have this issues anymore.
Added details on the retopoed #Sergal mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.
#zbrush
Ready for texturing! https://t.co/p48IAO6L4O
ok. seems like i'm back in control of the main parameters
the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions
the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices
10-22. Here's @TCB_NYC's OC, Aliyah! A great design I tweaked to add a mix of African and Chinese influence to mesh with her personality of someone who's one with nature. How else do you show this? Put a bird in one hand and a freaking tiger in the other!
https://t.co/gj9tUc3ZC1
Random sketches about my favorite characters.
Mesh!Sans by @Cramera10
Human Ink design by @lastsekeersrefu
BNH blue by @owl__bones
The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy