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Moushley 3D Model!! + VRChat Avatar!!
She's *CHEESED* to meet you!
Download in Sketchfab!
Will update my VRC world later this week!
#Blender3d #VRChat #ResidentEvil4 #Moushley
Production started in mid-2020. At the time, I was still switching over from Mine-Imator to Blender.
These are some of the earliest screenshots I can find of WIP character models and blockouts of environments.
(Dog head by @JnickMi)
WIP 1
Vash The Stampede - Trigun🔥
#vash #blender #3dart #vashthestampede #TRIGUN #TRIGUNSTAMPEDE #anime #fanart #3dmodeling
@BadBeanLLC @weird_momma_x @anim8dead @friskyfoxtrot @r0bp @_Aerox_x @0fficerLucifer Blend time!
@anthonypetersa1 and @Morph_VGart get your blenders out
Just give him the fucking phone guys
#fnaf #wip #Blender3d https://t.co/rD09ZzHEnK
Thanks to all that joined! Here is the progress that was done on Rambi, the head is basically 100% complete besides what needs to be done with the normal maps. Very happy with the outcome.
#DonkeyKong #SNES #Blender3d 🦏🍌 https://t.co/1IJGjSsRKc
The War for Humanity
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Embrace the unexpected, or perish into nothingness
(Thread!!)
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#Fortnite #Fortniteart #Blender3d #Blender #FortniteMEGA
とゆう訳で、ウワン先生の教本読みながらBlenderで初めてモデリングしてみたよ(ノ)'ω`(ヾ)
見た目はもう思い描いてた以上の仕上がりに出来て大満足(*´﹃`*)
Unityに入れてからはかなり悪戦苦闘したけど、その分喜びもひとしお(つω`*)
ちなみに光源仕込んでて暗いワールドも照らせるのぜヘ(゚∀゚ヘ) https://t.co/iMK1hYRrTx
@AndersB_art @ADuocrypto Oh thanks! I used my own photos and blended with AAI then with some prompts to create a portrait series. This is the past. Here is the future me :-) (And not too far in the future!)
Runwayml infinite image is pretty amazing!
three separate portrait aspect ratioed images blended and stitched together.
@TormanJeremy you gotta check it out!
start images below
More behind the scenes work on my Blender SDF tools🙌
Figuring out performance issues and profiling them has been very daunting. But at the same time super interesting to learn🙏
This is one of the reasons why it's not coming out until summer😅
#blender3d #b3d #blender #sdf
If Crowley was a shredder or a blender he would look like this