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if I'd be a cool planet with a sword, I'd definitely wear a mesh shirt with a jacket ✨ https://t.co/oZGhKLcUi5
You might had this problem with my model where the neck is sometime weird when you play with effect
That's because they are different mesh, Color are the same, But it's because of normal
This can't be fixed on old model, but all my new model won't have this issues anymore.
Added details on the retopoed #Sergal mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.
#zbrush
Ready for texturing! https://t.co/p48IAO6L4O
ok. seems like i'm back in control of the main parameters
the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions
the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices
10-22. Here's @TCB_NYC's OC, Aliyah! A great design I tweaked to add a mix of African and Chinese influence to mesh with her personality of someone who's one with nature. How else do you show this? Put a bird in one hand and a freaking tiger in the other!
https://t.co/gj9tUc3ZC1
Random sketches about my favorite characters.
Mesh!Sans by @Cramera10
Human Ink design by @lastsekeersrefu
BNH blue by @owl__bones
The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy
...Most of the Main characters have fun personalities that mesh well with each other and they nailed the feel of making them into a nice group of friends
Sculpt Layers for Blender 2.9+ arrived from the creator of MiraTools addon. Your art director and clients will be happy. This addon will help you to store your base mesh and add details as layers. https://t.co/jiNh3wa5lA
my mesh editing is the definition of "if it works, it works!", meow ^^;;
- Tsukishima Playboy 🙈💕
- Mesh stockings + Tsukishima legs = Spicy 🔥
[ #Haikyuu #tsukishima ]
Reupping... My first animation using NIMA in 2015. Showing that it can stand toe-to-toe with Spine's mesh deformation!
I'm a airy relaxed derp Vtuber that streams mostly old games I've never finished before or mod the ones I have beaten. Playing Pokemon r/b randomizer, digimon world, Croc, and spyro. Always striving to improve on my craft! #streamers Trying to work on a new mesh, off stream atm
@sukumizune @BlenderNPR You can add a vertex group with the same name in the GP object and the mesh and it will transfer the weights: