Today's rough concept art for mad-gfx project - Europa Descent - for by

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Another quick look behind the scenes: the iterative design process for the Europa surface and subsurface drones.

Video: https://t.co/eq1onT95nc

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Another quick look behind the scenes: the iterative design process for the Europa surface test environment. https://t.co/Jn44A6JJu0

Video: https://t.co/eq1onT95nc

From initial lighting tests through to scale testing (4 sculpts, 6% thermo - 2800 props)

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Again, for those of you who are seeing Fredrick for the first time, here's my illustrations of him! I've changed his nose shape a bit since making his character sheet years ago, but otherwise, his design has remained. Also, he plays the banjo, I should make him one in

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A quick look behind the scenes at the iterative design process behind the submarine for the https://t.co/Jn44A6JJu0 project Europa Descent /

From my first Dreams sculpt, through scale testing, culling excess detail to the final design in-scene.

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1) Concept sketch in Photoshop: 2 nights (8 hours)
2) Modelled (and iterated) in Dreams, 3 hours

With no prior experience in 3D art, the power of Dreams is mindblowing.

Looking forward to by being in the hands of 100m PSN users :) creativity unleashed

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To celebrate the dropping of NDA today here are a few sample screenshots from a Europa surface test area we're currently jamming in.

Stunning engine, 4 sculpts, copy n' pasted 3000 times. 6% thermo usage total.

More images coming soon :)

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Curieux de voir ce que ça donne !

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Hey YouTube, Here is the new GlitchMaster7! I commissioned to help create me a new character that represents a (slightly cooler) version of myself, and I'm super happy with the result. Here's to the future of GM7! (And

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Happy New Week, CoMmunity! To celebrate, let's get ready for our spooky stream, happening Friday 26th October at 5PM BST! https://t.co/YXBNSNN9lI 👻

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I've recently started adding work in progress images (#DreamsPS4 by collaborative work) as my phone background to inspire additional thought and critique.

For scale and detail reference cell/dream 5 middle = 2nd image attached.

Todays thoughts to follow ...

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誰もがクリエイターになれる。夢のゲームクリエイティブプラットフォーム『Dreams Universe』(ドリームズ ユニバース)がPS4®に登場! 世界中のプレイヤーがゲームを作り、遊び、共有する──今までにない体験がここに! https://t.co/rTe5dVe6n8

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[UPDATE] for by community collaborative project 'Into The Forest', initial storyboard concepts (4x10 Elemental Dreams)

For scale, reference images attached:
> Air Concept = Air-7 -left side
> Water Concept = Water-3 -middle

https://t.co/d96XSWDLj6

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Another update for the by community collaborative project 'Into The Forest', I started playing around with atmospherics and lighting for the Air stage

>> Find out more here: https://t.co/d96XSWDLj6
>> Sample Audio: https://t.co/ve6zsfn0dk

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Our next stream is fast approaching! Our Art Director, Kareem, has been working away on his concept - here’s a sneak peak! 👀👀

Keep an eye on our Instagram Story tomorrow for more! https://t.co/wfk9NRkbeU

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'Lancewing'
I love Lancewing's design so much!! She might become my favorite videogame dragon when comes out!

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All of the community, including me, are really excited for your appearance! So here's some fanart!

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[UPDATE] https://t.co/Jn44A6JJu0 collaborative project 'Europa Descent' for by
I developed a modular system for subsurface tunnels tonight. Spending tomorrow night blocking out the 30-40 tunnel shapes I will need for large caves/slopes/intersections etc.

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[UPDATE] https://t.co/Jn44A6JJu0 collaborative project 'Europa Descent' for by / I reworked the submarine for stage 2 of the project this week. Featuring new utility modules, weapons and initial paint tests.

Website Update:
https://t.co/neEZW1lvZL

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Love is in the air over on https://t.co/25IuHsT1qw with our brand new Valentine's Day theme! Head on over and spread the love!

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