idk what im doin dhakjdhasdj. em not quite satisfied with the highlights, couldve done better >,< but i enjoyed it anyways ^^

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In less than a week, Chrono Cross: The Radical Dreamers Edition releases.

The original game was as critically acclaimed as any Final Fantasy was on PS1. Definitely one of this years RPG highlights, even if it isn't a completely new game.

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because i've gone bonkers i'm gonna add a background but here's their pirate AU designs coloured in (and because i got lazy, i didn't add highlights, but listen i don't wanna wait for them to dry--)

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like not to rag on the artists for the game but i did this shitty 5 minute touchpad edit in csp and it just looks better to me already lol. keep the hard shadows and highlights, i think that looks good, but cmon man

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Gave Drake some highlights, a glow and a Black Out Stealth version!
[Adopted from and Designed by ]
He can take his glasses on and off.
The glasses also portray his emotions and curve if he's smiling or furrow if he's angry

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we went through marvel's june solicits and picked our highlights, including the steve skroce clobberin' time book, the variants, the marvel x fortnite crossover, and more...

https://t.co/hPcxJnfcAq

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this is a WIP but I usually just do a rough sillohuette to get my proportions in order then a rougher sketch, cleaner sketch, lineart, colors, shading, highlights, overlays!! The whole process takes anywhere from 5-12 hours but it's really rewarding :D
sketches+a finished piece

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That's just the base. Each panel is a separate layer, and over each one, I add texture and then detailing and highlights, like I did on the lower part and the cannon arm of the mecha.
It's a long process, but as you see, it's a very practical way to paint a mechanical object!

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Mio: *Draws three layers for the first part of the hair that hangs and it's not even rendered yet because I'm doing reflected lights, highlights, and other color transitions later.*
Also Mio: "YEAH I'M ON FIRE WOOOOO"

God I'm such trash LOL. At least complex face stuff is done.

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A small look into the process of the new piece of Summer Rose🌹🤍:

1.) Loose, messy sketch to start and get idea
2.) Clean lineart after doing a cleaner sketch
3.) Flat colors and BG for a base
4.) Layers of tone and highlights, and then extra details for final

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the team went over the image comics may 2022 solicitations to pick out 10 highlights, lots of good stuff on the way, including at least two excellent books for your shelves

https://t.co/Zkp3gpBnxH

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Gen 3 (Gen 1 FRLG) - Has more of a 'realistic, anime/edgy' type shading

Like, notice how there's a LOT more blending, there's more 'sharp/jagged' shadows and highlights, with some smoother shades still being used here and there depending on the mon.

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I went all freedom on it. Whatever color I want, however I want. Not caring bout matching the proper shading, highlights, color balance, none~✨🐱🌈
It feels so relaxing and reminded me of "me", when I first started drawing, ever~

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Did that thing again where I post my art but then do more to it the next morning LOL so here's my final-final work!! Added more shadows/highlights, scaled the eyes better and fixed her nose :P

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Oct 31, 2014. By: SolidSparkle00
[6 Yeahs!] [0 replies] (US)
https://t.co/27cZLI6KnT
"Edit: Forgot highlights, so I added those. Makes it look a bit more attractive."

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2 hours; there's stuff I need to come back to for his hair highlights, but first we need to get through zombieland because some of them go over his face

wip / adam driver / digital painting / house of gucci

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**years later** The result yey, my last complete painting
Looking forward to paint more highlights, I still want a better yellow tone, that feels bright but not like a 🍋
Anyway I just love it so who cares

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This is probably an old trick, but if you import one of those classic UV Maps as a hair texture in Vroid Studio, it might help you decide where to place your highlights, gradients, and different colored streaks?

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Here is another piece of art that and I have been working on! Like last time, I was working on the sketch with shadows and highlights, and he was working on the linart, colors and background. It's a good experience

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Step 7: Now your image is ready for you to start rendering all out, basic soft shadows, base colours, complementary shadows and highlights, etc. Apply all what you know and have fun bringing your characters to life.

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