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The mesh transformation in CSP works similar to its equivalent in Photoshop and is useful in helping you conform textures to your desired shape.
I think it might be a little more powerful too letting you define more vertices in your mesh.
なんか、fromBufferGeometryでbufferGeometryをGeometryにコンバートしてmergeVertices()したらできました!ここまで勘なのでなんでそうなるのかはよくわかりません!!(だめなやつ)
Started working on Cass and I'm trying to see how well I can model her hair by "drawing" it with vertices first. It's a slow process😥
Studying adjusting vertices with Blender and a good way of importing to three.js. Humm...
EZLattice is a Blender add-on for quickly adding lattice editing to multiple objects, single objects or selected vertices in edit mode. You can easily add and apply lattice operations to enhance your models. https://t.co/ddQRmqFsiq
unreasonably proud of that collar so far and i'm glad i stayed up past my Very Adult bed time to fight against whatever issue maya was having with magical teleporting vertices
I want to delete the vertices in the first image and get the second image. Instead, I get the third, and spent ~3 minutes just creating faces to make these screenshots.
EZLattice is a Blender add-on for quickly adding lattice editing to multiple objects, single objects or selected vertices in edit mode. You can easily add and apply lattice operations to enhance your models. https://t.co/S3RDbLnjF2
EZLattice is a Blender add-on for quickly adding lattice editing to multiple objects, single objects or selected vertices in edit mode. You can easily add and apply lattice operations to enhance your models. https://t.co/6e7c79SMue
So, I brought the file over to the latest beta build of blender, and while viewing the model in texture paint mode, I get this frightening mess. Moving the view around causes the surfaces to flicker, like they're z-fighting. There are no overlapping vertices. Single faces.
40 cooperative polygons all share two vertices.
N = number of sides
B = sides below shared vertices.
@panlepan @devan__matthews @mathhombre @GHSMaths @xponential @PaulaKrieg @TabathaSouthey
Ortho offers a simple and interactive way to define a plane that fits a selection of vertices in a mesh and offers a set of tools that operate with respect to this reference plane. https://t.co/Ez2XOT6H6k
I should prob figure out prices for potential 3D model commissions
I'd prob mainly do "chibi figures" as full riggable models are so much harder
also with the posable ones i tend to give my model way too many vertices making it had to use in other programs
//enough self advertisement...KINDA
-throws art at you-
I think I am improving a this new commission style //// Simple color shading -adverticesagain-
Ortho offers a simple and interactive way to define a plane that fits a selection of vertices in a mesh and offers a set of tools that operate with respect to this reference plane. https://t.co/87ZYvg2uRf