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Thanks for all of you guys who've been on the stream. And don't forget : VULKAN LIVES *STOMP STOMP*
#w40k #warhammer40k #WarhammerCommunity #salamander #primarch #Vulkan
Hey. I have ton of fun doing faces.
Tomorrow at 9pm, Montreal timezone, I'll do another one on Twitch. Will be Vulkan from W40K. Because badass. EN/FR friendly, let's talk with a baguette accent.
See you tomorrow :)
Back to Vulkan!
My little renderer can now draw some images on screen. Next up, 3D models :D
oh hey I think I fixed the Xenogears texture mess on Retroarch
all I had to do was set the driver to Vulkan
Part 5 of 5, the girls have upgraded their rigs for #DOOMEternal and have gone from Glide to Vulkan
#DOOM #CLIPSTUDIOPAINT
Here are the new NVIDIA drivers with Vulkan real-time ray tracing support for Windows, Linux, and Android:
https://t.co/UcTt467a05
Vulkan Ray Tracing Launched today! Industry's first non-proprietary ray tracing acceleration API https://t.co/AWEmZecxiN. NVIDIA beta drivers available today https://t.co/UbLN0hhICA. Specs are provisional - please give us your feedback! https://t.co/HyxuX4cFtU
@Umber_man Yeah, they pretty much a demigod in the first place, it just I see the flaw as what make them more human.
I just hope GW don't tarnish their humanity when they return, I don't want Lion become literal Lion or Vulkan become half-Ork for some reason.
嬉しい問い合わせを頂くので告知しておきます。
DirectX12 Vol.1 / Vulkan Vol.1 それぞれの紙本は増刷して、技術書典8で持っていきます。BOOTHへの入庫も計画しているので、気になっている方チェックお願いします #技術書典
The @thekhronosgroup is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership.
Vulkan Guide: https://t.co/PZr7SKQD30
bgfx, a popular open source cross-platform rendering library, adds Vulkan renderer backend. Check it out on GitHub:
https://t.co/PpbX5vWNv7
Neuer Google Doodle, Thema "60. Jahrestag der Veröffentlichung von "Atomvulkan ..." :)
#google #doodle #design
https://t.co/yo5Svy1M6Y
Vulkan: Lord of Drakes, cover artwork by Misha Savier https://t.co/V9pHcmFpsQ
Today I finally start working on Vulkan support for Godot, as well as layout out the foundations for a state of the art renderer. Wonder how long this will take..