Thanks for all of you guys who've been on the stream. And don't forget : VULKAN LIVES *STOMP STOMP*

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Hey. I have ton of fun doing faces.

Tomorrow at 9pm, Montreal timezone, I'll do another one on Twitch. Will be Vulkan from W40K. Because badass. EN/FR friendly, let's talk with a baguette accent.

See you tomorrow :)

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Back to Vulkan!
My little renderer can now draw some images on screen. Next up, 3D models :D

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oh hey I think I fixed the Xenogears texture mess on Retroarch

all I had to do was set the driver to Vulkan

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Part 5 of 5, the girls have upgraded their rigs for and have gone from Glide to Vulkan

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Here are the new NVIDIA drivers with Vulkan real-time ray tracing support for Windows, Linux, and Android:

https://t.co/UcTt467a05

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Vulkan Ray Tracing Launched today! Industry's first non-proprietary ray tracing acceleration API https://t.co/AWEmZecxiN. NVIDIA beta drivers available today https://t.co/UbLN0hhICA. Specs are provisional - please give us your feedback! https://t.co/HyxuX4cFtU

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Yeah, they pretty much a demigod in the first place, it just I see the flaw as what make them more human.
I just hope GW don't tarnish their humanity when they return, I don't want Lion become literal Lion or Vulkan become half-Ork for some reason.

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嬉しい問い合わせを頂くので告知しておきます。
DirectX12 Vol.1 / Vulkan Vol.1 それぞれの紙本は増刷して、技術書典8で持っていきます。BOOTHへの入庫も計画しているので、気になっている方チェックお願いします

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[PR] Khronos Group Releases Vulkan 1.2 https://t.co/ME6SrWfOeT

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Added volumetrics

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The is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership.

Vulkan Guide: https://t.co/PZr7SKQD30

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bgfx, a popular open source cross-platform rendering library, adds Vulkan renderer backend. Check it out on GitHub:

https://t.co/PpbX5vWNv7

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Neuer Google Doodle, Thema "60. Jahrestag der Veröffentlichung von "Atomvulkan ..." :)

https://t.co/yo5Svy1M6Y

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Vulkan: Lord of Drakes, cover artwork by Misha Savier https://t.co/V9pHcmFpsQ

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この本の内容をVulkanに置き換えて作ってみるのも、いい勉強になりそうだぁ・・・

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Today I finally start working on Vulkan support for Godot, as well as layout out the foundations for a state of the art renderer. Wonder how long this will take..

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