🔸Colder than expected, but still managed to eek out some plein air studies in California. The light, as always, was fun and challenging.

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All commissions done! Did more backgrounds for these than I've done the whole year, really challenging. Here are some sketches:

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Commission for Itoe. This one was challenging. In CPS it feels like learning from beginning X)

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Fritz Espeon's concept art finally here! This was fun to do, but also challenging. Gosh how I dislike Espeon's side fur thingies...

Find more of my big noodles and bowls right here: https://t.co/jcYWbRprfh
Find out more about this character here: https://t.co/BSgfiNr6gv

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First commission done!

did this for my buddy who helped me out by buying it when i was in a bad spot. took a little longer than I'd like and it was challenging. but was fun.

enjoy

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Couple months ago I did Cyndaquil in the old pkmn art style..so here's Quilava. Yes, Typhlosion is coming too.

This style is fun to use but man it's challenging.

This might my last art for a while cause for christmas I wanna make something special. We'll see how that goes tho.

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The art VS The reference

I draw my friend’s oc while learning different color palette. It’s challenging. I thought it wont work since it’s not the color I usually use but somehow, it works 😳😳😳?? Might do several trial more

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VRITRA (2018) is a horizontal with a mystical dragon theme by . Tight controls. Classic arcade style memorizer. Basic weapon system with various charge shot types. Stunning presentation and audio. Quite challenging.🐉

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Hi Moby

I drew this on the flight and used my usual colour palette

Animating this was considerably more challenging.
I drew each cloud on a layer in procreate, failed to animate it and then learnt how to do this on after effects
<3
https://t.co/UFDG5pGziV

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Zenodyne R (2016) is a vertical with a sci-fi retro theme by . Solid controls. Fast reflex based gameplay. Interesting shot swap mechanic. Gorgeous retro presentation, graphics and audio. Very challenging.

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"Want some show~?"
.
(Well...the cat is actually dancing [ba dam tss])
.
.
Drawing this pose and angle is hard and challenging.

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Demonizer (2020) is a vertical with a demonic monster girl theme by . Responsive controls. Classic arcade style gameplay with upgrades, focus and bomb. Real, actual retro presentation and audio. Very challenging.👿

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Trouble Witches Origin EP1 (2016) is a horizontal cute 'em up by . Danmaku gameplay. Different witches with varying speeds and shots. Bullet cancels and spell cards. Gorgeous cartoony graphics and great music. Quite challenging. 🧙‍♀️

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Hey! It’s finished! I really hope you’ll liked it. Not gonna lie, this piece was really challenging. But I’m glad I can pull through. And if there’s any detail that I missed. I sincerely do apologise!

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Assault Shell (2021) is a vertical space by . Great controls. Different ships and weapon types. Interesting score and special weapon mechanics. Good presentation, retro graphics and audio. Very challenging.

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I do be shooting my shot with 2 Oc's. Keyoto the Spider, but if that's too challenging. Then we got a picture of a brown town country edge girl.

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Blue Revolver (2016) is a vertical with a sci-fi theme by . Tight controls, multiple loadouts and varied playstyles. Cute and bright presentation. Amazing audio. Various unlocks will keep you busy. Very challenging.

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Searching for and organizing visits to find a house to call home and plan a trip oversea to see my brother I haven't seen in a few years while staying productive at work is challenging. The objectives are pretty exciting, but challenging nonetheless.

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Infinos Gaiden (2018) is a horizontal with a sci-fi military theme by . Good controls. Arcade style gameplay, part memorizer, part reflex. Huge bosses. Gorgeous pixel art presentation and great music. Quite challenging.

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Sooo... turns out trying to separate a cave system into rooms is challenging. Here's an attempt with K-means, which doesn't work at all.

Tried a normal-based approach as well, which just separates out the floor from the walls.

Any ideas?

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