"Unexpected collisions" 💛
First two pages are available nos ok my Patreon !! https://t.co/MMUVCjlDn0

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The hair was the last part I wanted to fix (since collisions...) on the 3D model before the actual test build of Paper Puppet Which (being all excited) I quickly started.😉

https://t.co/5km3F4aPNb

ゼルダ

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I took some time over this one, a bit of Zbrushing to get the horns, close off the eye area and then had to spend a few hours to get the suit collisions to work. "The Devil Rises":

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Carioca's combination of cgi and photography for client, Cobra Condoms. Locations were shot and the collisions was used in CGI.⁠ 🚂🚘⁠ https://t.co/g9qEJ5aZ5D
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Today on blender tests: learning jiggle bones with Marina from Splatoon cuz Final Fest was on the mind.

Gonna try and fix some issues with clipping/collisions, but right now I'm pretty happy with how this came out! (Jiggle is on her hair and slightly on nose btw)

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Hoi twitter. So, I managed to fix a loot of bug, like, how do you actually make sure the tilted sprite doesn't go through the walls but still gets hidden when he goes behind them, fixed some collisions problems, and now, vertical slopes 😱

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'Hot and Cold pure Seawater Baths'

Rhyl Pier was built in 1867 – the first pier in North Wales. Over the years the pier suffered from fire, storms and collisions, and was eventually dismantled in spring 1973.

https://t.co/agYyaiB6ot
Via National Media Museum Collection

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Hoi twitter, So I know it doesn't looks like there's a lot new stuff going on, but I actually completely changed how I handle collisions(now using raycasts). So I'm now able to handle slopes \o/ . Also my engine use shaders now, and stuff!

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Hi, this evening I converted the unused factory model from the old Toontown phase files, and slapped it's required textures onto there. Some of the textures are a tad buggy and the model doesn't have any collisions, but I've linked the download below.
https://t.co/kHQeFRdhVW

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Hoi Twitter! I'm currently toying with the idea to blend pixel art and basic 3D models. This would make collisions simpler, more opportunities with shaders, a more distinctive look, more room for shaders, and jumping would be way easier. So, Yes/No?

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grOw/cinema, Ep.XI "Planetoid Collisions" now AVAILABLE! Get full 11-issue Collection for $20 off cost of separate issues (extra $10 off normal Collection price) with coupon code "cin1120" at checkout! Go to: https://t.co/fN1swBF7cF ( )

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階段周りの諸々を実装中です。 Implementing collisions and movements for stairs.

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Art on Episode XI ("Planetoid Collisions") has begun! The initial script, storyboarding, and the first 3 frames of this 53-57 frame episode are now done!

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Positive feedback on player movement is really important I feel, so I worked on the collisions to give you a gentle nudge around an object if you only slightly touch it.

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FeederWatchers - place your feeders in a quiet area where they are easy to see. To reduce window collisions place feeders within 3 feet of windows or greater than 30 feet away. For more tips on creating a safe feeding environment visit https://t.co/gjBBKTlHLg

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First 'massive' collisions since 2015! Heavy lead nuclei (208Pb) are colliding to study heavy quark production in this dense nuclear environment.
(Figure shows the fragments of the collision emerging from the interaction point, traversing the particle detectors.)

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The latest issue of Ring Magazine is available ON DIGITAL NOW!
Tyson vs. Frazier is one of the thunderous collisions we explore in this superb "Mythical Matchups" edition https://t.co/9S5Qceg1AE

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Violent Galaxy Collisions Better at Activating Black Holes than Peaceful Mergers, Say Astronomers
https://t.co/ssyzIU1QhB

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