What's funny is that cod has been on a Nintendo system dating back to the GameCube. Along with the DS, Wii and Wii U.

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🔴WE ARE LIVE🔴
THE DOOPER SCOOPER IS BACK! Also we're in Clocktown! Also we're going to beat Chicken Little on the Gamecube! Also more stuff! Also--
Art:
(LINK IN BIO)

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Le sublime Baten Kaitos: Les ailes éternelles et l'océan perdu célèbre aujourd'hui ses 19 ans sur Gamecube ! 🥳
Un superbe JRPG sorti sur la console de Nintendo 2 ans plus tard chez nous, à la DA toujours aussi magnifique, et que j'adorerais refaire avec sa préquelle ❤️

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Sonic the Fighters is the earliest fighter I ever remember playing, since it was in Sonic Gems Collection on the Gamecube. https://t.co/hS1FirQBYt

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[#VTuber] Gattai Machine boy plays mecha games
Starting Chibi Robo for the GameCube

links below
art by @/Gamagachi

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And we are live with Spyro: Enter the Dragonfly! We will be playing the Gamecube version since it's way less prone to horrible, progress-locking bugs.

https://t.co/hCPUgJk5eu

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Today's GameCube Game of the Day is...
Rayman Arena
Released on September 24, 2002
Co-Developed by Ubi Pictures and Ubisoft Milan
Published by Ubisoft

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[#VTuber] Gattai Machine boy plays mecha games
Restarting Zoids: Battle Legends for the GameCube

links below
art by @/kikaisoukou

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WIRED or WIRELESS Pick your side!
*This are some of my most recent work on Teepublic, and I love this design

https://t.co/V9nIX8jvP1

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Retro Gaming Memory! ❤

Title: Billy Hatcher and the Giant Egg
Developer: Sonic Team
Publisher: Sega
Version: GameCube
Year: 2003
Twitter:

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had this in my files for a while. wii vs gamecube, what team are you on?

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happy north american gamecube debut day

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I got sick

take Madoka playing with her GameCube

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Baten Kaitos: Eternal Wings and the Lost Ocean was released on GameCube in North America, 18 years ago today.

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I have a lot of fun redrawing the gamecube covers in a graffiti art style. What other gamecube titles would you like to see me redraw?

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2003 cover art for Soulcalibur II on the Nintendo GameCube.

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And here is the viewport/wireframe view. It's MUCH more low poly than even the Gamecube Rogue Squadron games, the normal maps (done in Painter, not baked from a high poly) really carry it.

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