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#screenshotsaturday I have been quiet but also working very hard. Lots of backend improvements, I wish I could show more! #MelrasWish #indiegame
We have all this and I'm sure Pyke is going to be amazing as well. I think overall LoR artwork in more recent sets have been nothing but improvements, but I really love to see the range that we get in Targon and Bilgewater.
@sunerve January -> June.
Large improvements, I think, especially in lighting.
kinda embarrassing to share but here's an oct 2020 vs june 2021 painting of jimin.
though the first one isn't exactly a finished piece, i'm still happy that you can see the improvements, like in following a reference & painting with gouache. ✌️😬
There we go, here's the newest version of hl2 compared with hl2:update, a community made improvement mod! Prop mesh shadow accuracy and reflection accuracy are noticeable improvements, but it's interesting to see the decal and material placement changes that have been made! https://t.co/tKzjtyQL2k
#DiscoElysiumTheFinalCut comes off the heels of the critically acclaimed 2019 release of the base game. With a list of improvements, did the final cut stand up to its original release? Find out in our latest review for the #PS4!
Review: https://t.co/HqNxy8ZSuF
Not much improvements, pretty much the same. 🤣
May 2020 vs May 2021 https://t.co/k37pwYZPiO
some improvements, i think (ft. my old handle)
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[#technobladefanart #technobladefanart #mcytfanart #mcyt]
@zero_lawliet @EmileeDoodles @MaggieDerrick @apples_dashie @akitridy @AkeriN_01 The brainrot only broke my art block about a month or so ago, but I've already produced a handful and working on more! I feel I've had some great improvements, I was super unconfident about colours when I started! First and Last!
Remember that strange blobfish that i drew not long ago? Apparently some of my friends liked it, and we decided to do some improvements, just for fun.
(Mine's 3rd btw)
Lovely pair of commission for @magicmothman featuring their oc, Rose, getting a bit of help form my Sam and Charlie~ First with a bit of technical help on some mechanical arm improvements, followed by some much needed shopping✨
It's been a long time coming, but it's finally here! Today we've released the update for Talisman: Digital Edition on PS4, featuring improvements, bug fixes and a heap of quality of life changes.
Read all about it on our website: https://t.co/TUulclmokp
been a long time coming and still isn't fully polished/reflective of my style improvements, but i finally compiled the ways i've been drawing peck recently into a new ref
@lucaguts from when i started to take art more seriously (last year-ish) to my most recent piece!
i’m super happy about my improvements, and i really hope to advance my skills even further regarding color, anatomy, and backgrounds :)
Update on a piece I've been working on for a friend since last year.😅I've made some great improvements, though, I think! New vs old. #ArtCommission
Never posted mine and @tobicando’s dance/ballet au thing we made on the fly a few months on here. Wanted to make some improvements, but again dead arm.
#FFVII #Sephiroth #zackfair #CloudStrife #GenesisRhapsodos #CrisisCore
Turns out you can eliminate cutting the image up and make the whole of BigSleep run at like 5gb of RAM with some improvements, mostly already included in Aleph5.1...
Alpha is now July 2021, read more here:
https://t.co/tkTP8E2ZFZ
🚨March 2021 Dev Blog is live!🚨
We hired more devs, set a new benchmark for NPC 3d models, got the ball rolling on interior improvements, working on alpha content & more.
#UE4 | #gamedev