After making some tiles I remade 2 of my pillars so far retexturing and remeshing is going alright. This is just stage one texture adding stone damage.

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Sculptin bulge in Zbrush and tossin it back in blender after remeshing. I'm not good at zbrush so it's a lot of back and forth. I gotta get this thing meatier lookin

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Noticed something cool in my distance field test spheres today. Either the lossy compression (float > byte) or meshing process creates a hex-like surface perturbation like soap bubbles crowding together. Tweaked normal colours and drew some hexes to make effect more visible.

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Finished up the body refinement + blockout before dynameshing. Should work better on the rig it's going over now 👍

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Made a Ralsei model today! Just the meshing done so far, gonna finish the unwrapping, and then textures and other things tomorrow!

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Howdy. I do covers I sure do.

Contact me if you could see my work meshing with your projects!

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It’s been entirely too damn long since I drew Becca oTL For so long now, she just wasn’t meshing with my newer style because her big animu eyes just didn’t translate, but she also felt wrong without them? But I'm not hating this???

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About finished with meshing out the hair. Not quite happy with it still but its something to work with now.

2 14

All the armour pieces, shoes and gloves based in now, almost finished base meshing now >.<

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Got this patriotic pattern done today for ! Really enjoyed meshing the outdoor themes and military colors with the patriotic symbols! Thanks again! :3

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Being able to sculpt and edit these photogrammetry meshing errors by hand in is such a a blast

Here's some before/after's from raw -> edited

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My blocking progress is Insert Sphere-ing and Dynameshing to hell and back. Still refining forms and details!

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Very rough pet commission for a charity I donate to time to time. Its in such a baby stage atm, but the colours are really meshing so well<3

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Adjusted slightly. That orange wasn't meshing very well and shifted the eye colors a bit.

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For those wondering about my boring pre-Zbrush basemeshing process, here's a look at the DP set's meshes.

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