The optimization work of is still going strongly. I managed to make the game run on my old laptop that has 4gb of ram and an outdated HD5650 gpu.



5 28

Polygon Optimizations: The Eternal Struggle VIII

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AYO I FINISHED MY 2ND EVER COMPLETED MODEL! I love him- tho I really gotta work on my sectioning and optimization skills before I move on to learning how to animate n stuff.

2 17

they were made from scratch, most of them are lower-poly than equivalent models from other games for gameplay optimization purposes

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ICRA paper is on arxiv!

https://t.co/qY76OkOVKY

Our motion planner solves a long-horizon complex Trajectory Optimization (TO) with improved time complexity while considering the "difficulty" of TO with lazy graph-search planners! Demonstrated for free-flying and legged robots!

3 35

Dropped the new crowd from into the stands. Took a bit of optimization to get 1000+ sprites bouncing around in real time, also as you start winning games their clothes change to match your team's colors

2 34

👉 The optimization on the appearance of 4-star heroes will be updated as well! See details in the picture below!

⁣#eventupdate

1 24

it's more to test performance, the "game" has no objective (yet), but please try it and tell me what you think (about graphics and optimization)

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Hi, im a (still) hobbyist digital artist. I focus on character design, animation, workflow optimization as well as art understanding and teaching

1 8

I'm curious, how is Doom Eternal, WITH the DLC, much smaller in filesize than Doom 2016?

Optimization!? That like, never happens in modern game development.

Props to the dev team, cause holy hell it is a gorgeous game.

Then again these madmen got it working on the Switch so...

0 10

Tower Unite's Weekly Dev Log for December 21st, 2020 is available to read on our forums, including:
-Progress on items for the Winter Event
-Steam Trading Card / Emote Progress
-NPC Model Progress
-Optimizations for the AGC
-and more!
Read: https://t.co/ywPPyD7fcu

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Clustering with Iterated Linear Optimization. https://t.co/cTDulVcoPk

2 7

Lighting, texture-array sampling(https://t.co/FNLGj3nw5N by ), visibility culling, and lots of cool compute-kernel optimizations(runs in just 14 μs and renders in 1 draw call)

1 22

Learning Task-Agnostic Action Spaces for Movement Optimization. https://t.co/DBRwvqdrW2

1 5

I did some optimization on the cat (I find this pretty satisfying for some reason). It's now down to ~850 tris (from ~1600) and also bends nicer. The bike now has more polys than the cat.

5 16

I'll play this game. There is one person I know (knew, and I haven't seen him in a long, long time) who loves CT as much as I do to the point of discussion party makeups and optimization so I didn't include it.

https://t.co/sZgVACFQnL

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